I will comment on the commanders. The good news is that OKW is the least commander-dependent faction, being the only ones to have a non-doctrinal heavy tank (except for the Churchill, but nobody uses that). Personally, I pick the commander very late in the game, usually at 7-8cp, sometimes later.
My loadout at the moment (1v1) is:
- Scavenge: hands down the most well-rounded doctrine for OKW, with no useless abilities. This is my fallback option and works in most games.
- Luftwaffe: used to be a no-brainer when the MG34 was doctrinal, now not so much. The Fallschirmjagers are still great at harassing.
- For my 3rd pick I usually cycle between various doctrines, but I rarely use them. I believe most of the remaining 6 doctrines have something good to offer, apart from Overwatch and Breakthrough.
Most games you can rely on the OKW non-doctrinal arsenal to carry you since it contains an answer to everything the enemy might throw at you. The main benefit you get from OKW doctrines, imo, is infiltration units (Fallschirmjagers and Jagers) that spawn from ambient buildings to harass weapon teams and points.
I only play team games for the lulz but Fortifications is a really good pick there.
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