I will comment on the commanders. The good news is that OKW is the least commander-dependent faction, being the only ones to have a non-doctrinal heavy tank (except for the Churchill, but nobody uses that). Personally, I pick the commander very late in the game, usually at 7-8cp, sometimes later.
My loadout at the moment (1v1) is:
- Scavenge: hands down the most well-rounded doctrine for OKW, with no useless abilities. This is my fallback option and works in most games.
- Luftwaffe: used to be a no-brainer when the MG34 was doctrinal, now not so much. The Fallschirmjagers are still great at harassing.
- For my 3rd pick I usually cycle between various doctrines, but I rarely use them. I believe most of the remaining 6 doctrines have something good to offer, apart from Overwatch and Breakthrough.
Most games you can rely on the OKW non-doctrinal arsenal to carry you since it contains an answer to everything the enemy might throw at you. The main benefit you get from OKW doctrines, imo, is infiltration units (Fallschirmjagers and Jagers) that spawn from ambient buildings to harass weapon teams and points.
I only play team games for the lulz but Fortifications is a really good pick there. |
Making the OKW MG non-doctrinal, while a good thing in theory, actually made it come much later than before. If the idea was to make the MG34 more widely used, I think the achieved effect has been the opposite, at least for me.
Personally, I didn't mind going Luftwaffe 90% of games and getting the MG as a call-in at 1cp. |
you mean like the Scherman 80 mm machine gun fire that lasted 1 week and half or the old easy 8 bug of recrewing their tank over and over for infinite fire rate but yea I guess the panther was op hugged when ...... Oh wait
Now how about stop posting aaa 2.0 ?
And the USF mortar that was OP for how many weeks? |
Dangerous-Cloth why dont you play something like 2v2 or 3v3 if WH is too hard for you in 1v1? 
You're kidding right? The bigger the maps, the worse things get for OH (and Soviets) without a FRP. Have fun retreating from Moskow all the way to Berlin in every match. |
Please please please stop replying to aaa, guys, he's trolling the shit out of every thread. |
Agreed, I much prefer the SC/WC3 model where units cannot miss shots, except for some very specific cases and even then the probability is well known or can be easily determined. Sure there was some RNG on some abilities, but nothing as game breaking as COH.
COH is nice and all, but it can never have a serious e-sports presence with the current mechanics. |
The kubel is actually pretty meh for capping, especially at the start. The amount of time it takes to turn around and resolve its pathing is just too much. Unless the map is long and narrow its better to just use the kubel for support fire and flanking i find ... what Infinite said.
It's still much better at capping than infantry due to the speed and faster capping rate. |
Was this before the latest balance patch? I've been finding snipers deliciously fragile since.
Volks have STG's in the video. |
"It might be US mortar, kill it quickly Sergey, before it shoots us down!" |
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