One OKW design decision single-handedly removed a whole bunch of possible gameplay decisions: the fact that their healing is tied to picking a particular teching path, while all other factions can get healing from the HQ. This makes the majority of players stick to the Battlegroup HQ into Schwerer HQ teching path because the only other (expensive) alternative is getting vet 1 SP's to drop medical crates.
This leads to a boring and predictable unit composition consisting mainly of Volks and Rakettens followed by either a tank or an Ostwind if things are going badly. Rarely do people risk going for an early Luchs to seal the deal or countering enemy light tanks with a Puma.
Hopefully the changes in the WBP will alleviate this enough for people to enjoy both light vehicles and healing, although imo they should just make medics an HQ upgrade available once any of the two initial trucks is set up. I can see this making the forward retreat point feature a lot less powerful since now medics aren't a part of it, but if the original factions can live without it then so can OKW.
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