Angoville was fantastic for COH1 and still good for vanilla COH2 factions before WFA. I haven't played the map very many times since the new factions came out, but if new problems arose on a staple map its the fault of the factions. Now if you were only saying that the brick house by the cutoff was too powerful of a building type that might be a decent point, but you took it a step further and said that putting a building near a cutoff automatically breaks a map, which is not true.
The "playercard" stuff is a childish request btw. It would be like if an old timer said 1v1 me COH1. Good points are good and bad ones are bad, having a certain ladder rank does not bolster a weak argument...but if you really must know I've been top 30 1v1/2v2 when I played a lot.
If you dont play the game you dont comprehend how frustrating is playing against this, taking the building in the early game is a insta win, it is really hard to clear the house no matter what faction you use, the guy who gets those buildings first, wins. Its more than near, i dont know the english word to describe it, it is literally almost inside the cutoff and it is not a small brick house, it is a big one and you cant get close to it because there are roads with red cover sorounding them and add also that they are outside the door of the base