
Profile of Angry Marine Dave
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Steam: 76561198032338788
Nationality:
United States
Game Name: Space Marine Dave
Steam: 76561198032338788
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Game Name: Space Marine Dave
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Post History of Angry Marine Dave
Thread: Dazzle Camouflage OKW - curated skin7 Jan 2016, 21:13 PM
Was honestly expecting something more fabolous with sparkles with something called dazzle camo. Pretty cool overall. In: Lobby |
Thread: Where can I find Relic Changelog? 7 Jan 2016, 21:12 PM
Every since companyofheroes.com has went down for mantience I haven't been able to find relic changelog and that is up to date. The one here is stuck in October and steam community Relic doesn't have a changelog either. In: Lobby |
Thread: British Forces 2v2 balanced? 7 Jan 2016, 21:08 PM
Maybe, like many others, people haven't adjusted to the new OKW. Previously they were pretty shite but now are pretty damn strong. Still need some adjustments for them and Brits but I haven't really been bothered with playing OKW in 2v2s. Definitely need some Brit adjustments for them as well to make them stronger. But this talk of IS being crappier is absurd considering they got the nerfs reverted from their recieved accuracy. With high accuracy and high rate of fire makes IS tough to shift if you know where and when to put them in cover. They just roll over Volks with brens, even Obers will struggle against Vet 3 IS with a Bren or two. Not to mention be MUCH cheaper than Obers and outscaling Volks. Vickers does have a slight issue with being pretty crappy at suppression but you get great damage and that amazing vet 1 boast to range in buildings (but what if there isn't any buildings!11!1!! Build trenches) Vickers scales crazy good and so does the Infantry Section. Just pretty limited in what are good builds and what aren't for Brits atm. If you're struggling with blob get two vickers and have good placement. Not to mention cheap as hell mines that are amazing. Snipers also really help with manpower for Brits and Brits have one of the best healing as you can pull back a squad to quickly heal and send them back. Mortar pit is also pretty great with good placement. Brits also have effective field presence once you get a Field HQ up to retreat and regroup up at. In: COH2 Balance |
Thread: [1v1] I keep throwing games as Ostheer5 Jan 2016, 23:05 PM
I wish my playercard would fuckin show up too else I'll keep looking like a scrub a dub (name is Space Marine Dave) crapping out random advice. Anyway going onto those games. (btw I don't care much of your playercard as my bro told me you were a good DoW2 player which I can't even at that game.) First I'm a idiot as I thought the first match was against a randumb and that your friend saved it through observing, not playing ![]() I guess I'll start with the good. You seemed to not have as many idle units as the first match and more importantly your build was a excellent counter to your opponent. Granted you knew what he was building but still. The Grenadiers supporting each other was also great (fire and moving, focus fire, etc) as this did let you force him to react to you but your micro did wane when having to move three plus units. Sniper play was moderate but you need to constantly be sniping models to have a good effect but you kept him alive. Now for the advice. (I now know he is your friend so you probably expected what he would build but nevertheless) Try to predict what your opponent will go for as when I saw those maxims bulletins I knew he would go for T2 with some maxims. Same with his commanders, if he has elite infantry such as shocks or Guards than snipers work well on bleeding them and maxims. One rule of thumb with OST is where there's a pio, there's a HMG42. (Unless pio is capping ofc) Try to keep the MG42 next to Pio's for them to act spotters and to mutually support each other. Take advantage of any buildings and place the MG42 where it can cover a wide area or have good LoS. Same with Grenadiers as they should be close enough to support each other when the situation dictates. If you've pushed hard/off don't try and spread out to defend or attack everywhere but focus on one point to break or somewhere he doesn't expect. Tried to brute force your way through where his mg were set up already. On the mortar you did fine but try to get them as close as possible to bombard your enemy as it'll be accurate and give them a beating. (But this is micro intensive to constantly set up and move) One issue was the build for the first match. Osttruppen do awful against veteran/elite troops and attacking (can't do shit flanking unless in cover which restrains on where they can go) so don't bother with them unless you want to capture abandoned weapons or some cheap capping units. Other hand they do decent as a sniper counter being cheap and all. Panzergrenadiers are a great assaulty unit as they can do that well for chasing AT guns or maxims even going toe to toe with shocks. They also work well for defending your MG42 flanks. The Puma call in was a good choice for a easy way to counter a rampaging light vehicle but don't get two as a Stug provide much better anti-tank. Another one wastes fuel and MP as they do poor against heavily armored medium tanks and heavy tanks. Command Panzer was a decent choice as he lacked any mobile anti-tank and you did well on bullying enemy squads. You were rather passive as there were times he left his anti-tank guns alone or unsupported which would have been easy pickings. (Almost every time a big push fails by the oppenent you want to counter attack with whatever you have but try not to overextend. More times than not they'll have nothing to protect their weapon teams or AT guns.) ![]() Rushing for T4 for Panther was an odd choice if you guess he was going for IS-2. (which you did)Stugs would work better as you could afford three or so for one Panther at the cost of survivability and chasing ability. (I know it sounds like wanking off to the Stug but it's really a good cheap tank destroyer that better than the puma with MUCH better scaling) Overall, you have a good grasp of OST but it's just playing and improving your micro and such. I hope this was decent advice as again I haven't done this before. TL;DR you suk, kill yourself as you'll nevar be pr0 mlg stug 4 lyfe like moe ![]() |
Thread: [1v1] I keep throwing games as Ostheer5 Jan 2016, 21:19 PM
Alright, I'll give both a look again and give feedback later tonight. |
Thread: Company of Heroes 2: War Paint contest5 Jan 2016, 19:03 PM
If they do bring in pink, MLP, etc. at least give us a option to filter what we see. Like only historical, crazy, derpy, etc. And where is the hell are custom infantrymen uniforms!? Don't know why they give the soldiers different faces but keep all the outfits the exact same. In: Lobby |
Thread: Designate command tank ability5 Jan 2016, 18:55 PM
At least for 75 munitions you get a free recon plane but 10% accuracy bonus seems rather low for what you trade off. Especially with the nerfs to the vehicle that receives it, really limiting to basically Command UC. In: COH2 Gameplay |
Thread: The M8A15 Jan 2016, 18:51 PM
A slight buff to hp to require three AT shots to take out or a slight accuracy/range buff or slight cost reduction. 45 more fuel gets you a sherman which is more durable, versatile (AP rounds), and arguably more devastating with HE shells. Oh and make the smoke barrage on low cool down as that is one great advantage of the Scott. Having a free smoke barrage for USF which is invaluable late game. In: COH2 Gameplay |
Thread: Good Sniper BO?5 Jan 2016, 18:31 PM
Snipers, engi, cons, cons, guards, at nades, and field hospital is one build I've had some good success with. If you want duel snipers go ---> sniper, cons, cons, sniper, guards(optional) or cons, at nades and field hospital. Basically what you want to do with the above try to dig in with those cons behind sandbags on vital points and bleed until you get another sniper squad. This way you'll have some manpower as cons should be stalling for the snipers not doing the fighting and thus negating bleed for you. Hope you get some whine with that cheese. |
Thread: [1v1] I keep throwing games as Ostheer5 Jan 2016, 18:18 PM
Welp, I made lengthy post for yea but damn fuckin shity website logged me out for being afk or whatever bs but regardless. Let me write this again... I'd recommend to start using control groups for at least some units such as HMGs or Snipers. This way you can quickly jump to units and such and will help somewhat with micro (or is it macro? meh) than clicking you can simply double tap a number to check a unit. Another is making a habit of checking your unit bar to see what they're doing either being idle or somewhere you want them to be. To try and counter the loss of units mid/late game try to keep your army in one area. Ofc you'll lose some map control but you should be able to overwhelm the enemy and cutoff/cap the map. This way you can keep a tab on everything. For lag, which I can understand playing on a crappy laptop at a cafe, try to foresee where your enemy will come from and move cautiously. Setup MG42s first then send in supporting units to scout the area. Attack moving can help somewhat too to help stop your units dead in their tracks and not moving. Do you shift click to cap? This can help too with micro, just keep an eye on that unit bar. If you're forced to send squads to cap try to send expendable units like unveteran Grenadiers, Pioneers, and Osttruppen. These are the best you can do in terms of being able to throw away troops. Still hurts but you could do worst and you can ill afford a lost HMG42. I can also give advice on that match but I didn't want to comment on it unless you wanted some peeps to do that. (I'd watch it already before posting the post above.) Anyway hopes this helps and I don't mean to come off as harsh or anything if it looks like that. |
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