I think the E8 just needs to replace Dozer Blades in the new USF commander and the KV1 maybe needs a slight reduction in cost since right now I think the T34-85 is better in most circumstances. Otherwise I think both tanks are good when used well. They just are either in mediocre commanders or are a bit more expensive than other premium mediums that aren't necessarily much better performance-wise, they are just a little bit cheaper cost-wise so most people opt for their better cost-effectiveness.
The KV-1 is not fighting T-34/85 but PzIV. And it can beat easily. It does not need to buffed.
If T-34/85 feel better it is because it got its mg ninja buffed the same time T-34/76 by accident.
And the 2 unit are currently different, one is more durable the other has a better gun.
The only thing KV-1 needs is different vet 1 abilities and different vet bonuses.
I suggested this in the stream. Relic isn't looking to edit other commanders.
Well it does not have to be done simultaneously, actually it is would better if they focuses on creating a good commander. I am simply saying that an Urban commander could utilize the flamers and WP and that would open the way for a revamp in the next commander revamp.
CP Panzerfusilliers
Cost 280 Mp
Pop 7
Built from the Regimental Headquarters (T0)
Squad size from 6 to 5
Abilities fragmentation grenade
cost 30
(Grenade AOE distance from 0.75/1.5/2.25 to 1/2/3)
Anti-tank Rifle grenade
cost 25
vet 1 Flare
cost 35
Upgrades:
Requires one truck set up, mutuality exclusive
Upgrade "2xRPzB 54 Panzerschrecks"
Cost 120 munitions.
AT grenades replaced by Teller mines, but disables ATG Grenades. Locks out G43s.
Upgrade "Recon package"
Cost 90 Mu
x3 G43 squad size from 5 to 6
Increases sight
CP 2 Stuka Smoke reconnaissances
Cost 40 Mu
CD around 45 secs
A stuka bomber will do a reconnaissance pass while delivering smoke bombs on location.
CP 4 Tactical Movement
Cost 40 MU
CD around 85 Sec
All infatry and HMGs will move faster for 20 secs
CP 5 (Passive) Panzer Commander
Sight bonus 10
Main gun accuracy *110%
Can now call "Coordinated Barrage"
cost 80
Range 45
CP 0 Tiger PzKpfw IV
Cost: 640 Mp 230 Fu
Pop: 21
Call-in requires Schweres Panzer Headquarters (T4)
Abllites:
Vet 1 "Combat blitz"
Cost 30 mu
Received accuracy modifier *0.75
Reload *125%
Speed bonus *120%
Veterancy 4 "Command Tiger"
cost 25 mu
duration 30 secs
Penalties: Tiger's reload time *140% and accuracy by *70%.
Infatry bonuses 25 units radius:
weapon cooldoown *75%
received accuracy *80% for 30 seconds.
Veterancy 5: Command Tiger ability now affect vehicles also
Reload of vehicles by *80% and the received accuracy *80%. Does not affect the Tiger.
Pls Fix the PzIV rear armor, there is no reason to have lower armor than Ostheer PzIV. This is probably due to an oversight when "armor upgrade" was removed from OKW call-in.
Ostwind
Reload Frequency from 5 to 7
Scatter from 7.1 to 5.25
Cooldown from 0.5/0.7 to 0.25
Scatter offset to 0
Minimum range removed.
AA chance from 17% to 24%
Veterancy 2 AA chance from 24% to 40%
StuG III G
Target size from 20 to 17
Rotation rate from 22 to 28
Panzergrenadiers
Medical kits swap for Combined Arms as veterancy 1 passive ability.
Combined Arms ability: Passive ability. Panzergrenadiers gain -10% received accuracy and +20% speed when near vehicles.
Now available from the HQ after Battle Phase 1
Population from 9 to 8
G43 upgrade from 60 to 25.
Wehrmacht - Strategic Reserves ver.4
CP 0 Assault Grenadiers
Cost 280/5 pop 26 reinforce
Abilities:
sprint 5sec 10 munition
Model 24 Stielgranate grenade assault (requires BP 1)
Can built:
Bunkers
Upgrades:
Veteran squad Leader (requires BP 3)
Cost:280+26=306/60 mu
Veteran squad leader increases capture and decapture rate by 20%.
Adds -5% Received Accuracy to the squad.
Assault Grenadiers are receiving a small number of changes to help them close the distance and increase their scaling in the late game.
Target Size from 1 to 0.95
Veterancy 1 Received Accuracy from -10% to -6.5%.
Can now be upgraded with a 6th man,a squad leader for 60 munitions.
CP 2 Observation bunker (seem unlocked at 0 in game in the ability bar but it can not be built)
Cost 300mp
Pioneers can now built Observation bunker with the same durability as Defensive Doctrine Concrete Bunkers.
Bunker has 45 sight radius.
Detection Ability:
No cost
90 Secs CD
Reveals enemies on the minimap within 90m of the bunker. 50 second duration. 90s recharge.
Artillery Flares:
Cost 60 Mu
Deploys flares within 60 units of the bunker
Around 40 secs duration
Global Cooldown 60 secs
CP 0 Panzer IV H
Cost 380/140 FU 14 pop
Panzer IV H now available from the HQ; requires either the Support Armor Korp or the Heavy Panzer Korps.
CP 2 (passive)Breakthrough Equipment
Panzer grenadiers can use Model 24 Stielgranate smoke grenade
Cost 15mu
Pioneer can now upgrade Support package
Cost 30mu
Can throw satchel charge for 45 MU
Can use ability destroy cover
Increases repair speed by 0.3.
CP 15 Tiger Ace
Cost 800/250fu 24 pop
Now starts at veterancy 1.
Abilities
Spearhead ability, Turret rotates faster but only 90 degrees, gain increased sight
Blitzkrieg
Emergency Repairs ability
Allowing assault section as an upgrade can make UKF behave as different faction, imo it would be better is they come as different squad . (could also use polish voice lines)
CP 0 Assault Sections
Gives Infantry sections the Assault Section Upgrade
Requires Platoon Command Post.
Costs 70 munitions.
Gives the squad 2 Thompson SMGs, Sten Guns (with Assault Engineer Grease Gun stats) No.77 White Phosphorous Grenades, and removes their Out-of-Cover penalties.
Grants an additional -5% Receieved Accuracy.
CP 0 (passive) M5 Half-Tracks (the s is a typo?)
Allows M5s Half-Tracks to be built from the Platoon Command Post; requires AEC or Bofors unlocked or Company Command Post is purchased
Cost 270MP/30FU
Can upgrade with quad for 100 mu.
CP 0 M10
Can be built from the Company Command Post.
cost 300MP/80FU
vet 1 overdrive 10 MU cost
Duration 10 secs
CP 1 81mm Mortar Team
Costs 240 manpower.
Same mortar as the USF 81mm Mortar.
CP 6 Crew Repair
cost 40 Mu
CP 0 M10
Can be built from the Company Command Post.
Same stats as the USF M10.
Flanking speed cost 30 MU
Duration 10 secs
Vet 1 HVAP Shell M93 Shells cost 30 MU
Duration 20 secs