B4
Redirecting some manpower costs to fuel costs will help long-term sustainability for howitzers, especially for 1v1.
We are experimenting with making B4 shots connect more reliably, while creating avenues for counterplay.
-Cost changed from 600MP to 400MP/50FU
-Popcap to 15
-2 Shells, 10 second cooldown between them
-320 damage each shell
-Second shell received -50% scatter bonus
-Near distance from 2.5 to 1.75
-Angle scatter reduced from 9.25 to 8
-FoW multiplier increased from 1.25 to 2
Should check ROF at vet might be too high.
Suggestion:
1) Increase rotation speed lower the vet bonus rotations speed to make unit more consistent
2) try increasing the speed of entities my make unit more responsive
3) Replace direct fire ability with skill shot similar to Pershing/Tullip make it an AP round not a HE
Maybe consider all howitzer/rocket arty not to be able to aim base sector.