Give AEC a slight nerf (or swap it with valentine or something?) and alter (see:not overnerf Relic) artillery cover.
These are the only issues.
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Even if it would be unable to be decrewed, nobody ever would pay fuel for a poor mans emplacement that gets rekt by really any vehicle or an AT squad or a single mortar, or an offmap or onmap arty, or or or...
with the exception of AT squads it SHOULD be countered by everything you just listed......just sayin'
But yeah this is the one unit of the OKW that could do with a buff and I fully support it. |
standard churchill needs a serious buff too. In its current state it just isn't worth it. Hence why no one uses them anymore unless the surrender function has glitched. |
Or reduce the price to 35 fuel as that is all it's currently worth.
Just another idea, although I am in favour a straight forward buff. |
As I said, I think the AEC itself shouldn't be nerfed, but its price should be increased.
British early game is tough and can hardly be agressive, so that faction needs a vehicule to compensate that. But it really need to come at the Stuart ot T70 timer, or maybe a little earlier, but definitely not at the 5 minutes mark.
I agree that OKW can deal with the AEC, but Ostheer can only do the same by rushing the T2 which reduces a lot its field presence, which is already quite weak.
When I play Ostheer in 2v2, AECs are a real pain. Me or my ally are forced to rush AT asap (and when I play with randoms, it is not very simple to agree on a common strategy).
Also, even if I don't play 1v1 very often, the AEC is a wider pain in this mode. The Ostheer player cannot make a single mistake within AEC's efficiency time window or it's a defeat, while the British player can.
It is obvious that the AEC should be nerfed, or something buffed in Ostheer's armory to deal with it with more ease.
But however you phrase it, increasing the cost of the AEC is nerfing it.
I think it's a difficult one to balance. I agree that maybe the cost should go up BUT in exchange some of the UKFs side teching needs reducing in price, especially grenades. |
It will only end once I stop sucking at Coh2.
So never XD
#volksOP |
Yesterday! the CPU made it! LOL
and I bet the CPU reversed it straight into a AT gun XD
#cosfuckyouidowhatiwanti'mtheai |
Maybe, just maybe, because historically the concept of german airborne troops was scrapped completely and fallshirms were just another (mechanized) infantry. You know, losing air superiority, casualty rates of falls etc.
So, what it actually doesn't make sense is for them to BE delivered anywhere by plane in late war MP setting.
Wasn't Crete the last major German use of paratroopers?
So yeah Kaitof has a point on axis troops. Still think Commandos (or UK paras) would be better coming from the air rather than ambient buildings. |
I actually also hate Falls, and think as they currently operate they are outside the COH style. However, the Falls commander is not anti support weapons which is clearly what the Brit commander with call-in commandos will be. I don't think that is necessarily a problem after AEC nerf, but I just would prefer that one player not be able to defeat well thought out defensive play by simply calling a unit in right behind a critical MG. It should require more thought than that. Please don't say mines, I am tired of being told to mine every potential building exit on the map to prevent being flanked by someone who cannot do so and just simply clicks a button.
Even if this is balanced I don't find it fun for COH style gameplay.
they could just make them para-shoot in? Would be more realistic, counterable and useful for the player when there are no ambient buildings. |
[code][/code] These commanders are P2Patch
pretty much. Why patch something when you can sell the cure for 3.99 a pop XD |