General Information
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It is a great game. Made a gameplay so you can check it from CoH2 player perspective,uploading more tonight. Looking for partners to ply together. So if anyone is up for some games contact me
"Fire and steal" as Patton told. In these situations i would try to use my mortar to fullest. You use attack ground of your mortar (G) on position where you know enemy is. They will usualy have their support weapons on two different places. Reason you i use G is that it is less accurate but your intention is to move one of his support weapons. You will know did he moved it because you wont see flashes on your unit. When he moves that unit you should smoke another one and than move in. While he is moving his stuff it will give you few secs to move. Tanks can use their smoke really nicely in offensive. However it is limited to anti infantry support weapons. You can use that to smoke enemy anti infantry weapon and than move in with your infantry and you get his at so your tank can join in.
So to recap mortar is the best use it with attack ground G and barrage to get enemy on the move and than smoke.
Offensive smoke on tanks you use to block anti infantry weapons of enemy to allow your infantry to move on enemy's at weapons so your tank can join.
This is at least how i do it myb not the best case but would like to hear it.
And if you smoke your own at enemy know where it is it can still attack ground it tough
In my humble opinion any defensive tactic is hopeless if you do not have sufficient support from light or heavy artillery. Do not keep your pak on "front-line". You should use it to fortify line. It has greater range that other pak's. Since it is slow to turn around you should place it on one area where you expect that enemy tanks will move 100%.
Another tip is use it on crucial positions where enemy will attack 100% like wp areas and so on.
Way to "move" around its slow turning ratio and arc is to place it almost at the end of its intentional range. Reason being that further you are arc will be wider enemy tanks will have less area to maneuver. Half-track to reinforce and pioneer close to repair are necessary.
Pak needs a great time to maintain.
Many people see this as weakness that it is mobilize and they can focus it. But you should use that to your advantage. Since you will probably use it in mid-late game you should exploit their affords to counter that pack and destroy it by making pressure on other field and making their assault plans to change and inflicting losses.
In my Opinon, mines are SU best friends :3. Mine key points early specialy where his 222 will come try to predict and to plan ahead where to catch him and close pocket. Penals+Guards are awsome combo. 3 Guards when vet up and upgraded will reck everyone. So use penals to harash and push as much to get those points to spawn them. Also SU76 is great tool. you get 3 Su76 ( they are cheap as fck) you have penals to go first than you have guards to follow and you have su76 to support against vehicles or to barage area against infantry.
I tend to use steam voice chat. Regarding your tactic depends on which map you play. Infantry is your most immportant unit in game. Late game people lose because they havent kept their infantry early. This is game of number, geting resources and saving them. british infantry section is awsome. Try to use cover as much as you can so you get bonus fire rate. I would open with maxim and than section. After that you should tech up and get at least 2 sapers to have solid infantry line. If you are playing 2v2 you should get second section and than tech up. Your AC is also realy strong it can penetrate KT from side so use him nice. Bigest thret in my opinion for you from OKW are raketens which can be stelted. So in general get good ammount of infantry keep them helty and safe and keep hiting okw you have better starting units so you can poke him. Be patient, brits are realy strong but it takes time to build. For commanders I love commandos:3 they are realy strong against wehr but for okw land matres can be good