OKW is supposed to have crappy infantry in large numbers (Volks) backed by specialist infantry (Fallschrim, Obers, etc) and good vehicles.
However, their poor fuel and ammo situation decreases income. This simulates the state of Germany at the Battle of the Bulge. Their 5 star veterancy should in theory compensate for that, rewarding unit preservation and stuff.
AT LEAST that was the original design goal, lol.
Instead, we now have this quagmire of "I dont even know what is going on anymore".
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Thread: OKW Suggestions19 Nov 2015, 09:53 AM
In: COH2 Gameplay |
Thread: OKW Suggestions19 Nov 2015, 08:33 AM
260 mp Volksgren? I am sorry, but are you mad? In: COH2 Gameplay |
Thread: First impressions about the future OKW rework19 Nov 2015, 08:20 AM
Only thing I could agree with, I would assume vehicle cap slower ![]() I do like the idea of kubel capping a lot though. In: OKW Strategies |
Thread: December Patch British19 Nov 2015, 07:56 AM
I cannot agree with the UKF sniper part. All snipers should be countered by scout vehicles, no exceptions. UKF snipers have no reasons to counter it's supposed counter. It can still do snare at Vet 1. They just need to buff AT nade for UKF inf (The HEAT one), and give normal inf sect some weaker AT nade that could still snare? In: COH2 Balance |
Thread: First impressions about the future OKW rework19 Nov 2015, 07:31 AM
Thats actually quite cool. It will be OKW's equivalent to the rear echelon troops then, at least in the pest/ capper role ![]() In: OKW Strategies |
Thread: First impressions about the future OKW rework19 Nov 2015, 06:21 AM
Also, another build of the balance preview led to - Combat package back at 90mu - Volks are now 250 mp units In: OKW Strategies |
Thread: First impressions about the future OKW rework19 Nov 2015, 06:18 AM
I am slightly confused. 15% faster capture rate compared to infantry for Kubel, or is it 15% faster capture rate from stock current Kubel? In: OKW Strategies |
Thread: Balance Preview Patchnotes19 Nov 2015, 01:42 AM
Kubelwagon being able to cap could mean a bit more harassing play, which is nice. And also, there is finally a reason to touch the flak halftrack now that it is in the medic HQ! Mechanised also looks quite cool with the 70 fuel luchs. Seeing rifle company getting whacked by the nerf bat is also excellent. Loving these notes so far. 70 for shreck + 100% income is overkill though. In: COH2 Balance |
Thread: Anyone having any success with OKW vs ANYthing?18 Nov 2015, 16:20 PM
This hect In: OKW Strategies |
Thread: Ideas for improving UKF?18 Nov 2015, 12:54 PM
I asked kindly for no axis fanboys and axis frequent players- And I kindly ask for a bit of common sense. Do tell me what do you think needs to be improved for UKF. Considering that they have good infantry, good tanks and some very, VERY powerful commanders. UKF is probably the most well rounded faction in-game, with weaknesses only in - Indirect fire support (Lack of movable mortar and good SPG (no, sexton sucks and concentration barrage from HQ is just stupidly inaccurate) - Non expensive off map artillery (While they are game changing-ly powerful, they are also expensive) Consider this - Their sniper counters it's supposed counter (Scout car and Kubel) - Their early game vehicle (Bren carrier) is strong against OKW (No faust, while early raketen is... no) - Their early game infantry is excellent - Their weapon racks have weapons that works WELL with their units (Inf Sect with Bren) - Their engineer unit is what every engineer wishes to be, even though it is only 10 MP more expensive than Pioner and Combat engineer (I think), while Sturmpioneer scales poorly - The vet bonus for UKF engineer is extremely useful, reducing cost of reinforcing - Their vet bonus of infantry is excellent - "free" LMG" and armor for engineer unit upon picking Anvil - Comet tank being an excellent all rounder in everything they do, even though it does not kill tanks like a Panther, white phos round + good anti infantry gun makes it a "superior tank". - Crocodile is crocodile - Excellent AT gun, literally Pak re skinned and made cheaper Do tell me, what do you think needs to be improved. Is UKF "underpowered"? How so? In: COH2 Balance |
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