It is wise if it doesn't make sense to have it any longer.
Not saying I agree with him, just a general thought.
I miss them.
Never forget, an instant and easy source of extra LMG-42 for my Volks and Obers.
Towards the end of one of the long games, I have 4 vet 5 Obers with dual LMG-42, 2 Volksgren with dual shreck (Pick up from dead volks , continuing the legacy!), and 3 volks with an LMG-42 each, all 5 stars of course
you have to side tech for bars, and not sure a RE bared is better than a flame pio, and hey! you don´t have to research any side tech for those flamethrowers for pios, do you???
Pretty sure those racks can be used by more than just REs.
Only shows which are the meta commanders, nothing more.
Well, non meta commanders are useless or extremely challenging to use in a pvp game, especially when other players will meta hard, keep this in mind.
The guide just helps those with limited money decide what they should and shouldn't buy. This guide helped me decide to stay away from the starter pack, saving me some money
You need some common sence. It also depends on game mode.
But in 1vs1 there apply some think when you should know its bad with you.
1. you know amoung of tanks that can pursue you will destroy your tank before you get it behind ATgun wall.
2. you dont have anything nearby to suport it (no some engine damaging source eg gren nearby, or mines no mines in your retreat path)
3. tank is too far from other forces (eg more than 30 meters)
4.tank have less than 33% of life.
5. depends on enemy AT tank based options - if he have only 2 paks you can overextend more with your sherman than when they have even p4 that can pursue him.
6. game sence- you need to learn it from playing playing and playing.
Some tips : try to keep tank with sweeper so you dont hit mine
try to support you tank with other units so even if you push too much you can still have him
ue out of jail card eg. smoke , blitz, stun turret round ...
Hope you was referring to this
Pretty much this.
What about over extending with Infantry? I seem to overextend early game and bleed too much manpower (I use sturmpio mainly for early game, 2 sturm, kubel and some volks). This is for OKW, btw. Since volks seems to be unable to hold back anything unless outnumbering it 3 to 1...
I know it is a general question, but I cant seem to get the feel for when I pushed far too deep into enemy territory, then I usually get rolled back quickly.
All this will lead to is stat based bashing. An argument will no longer be judged based on merit, but something along the line of this:
I think a 10 fuel Churchill crocodile with dual 120mm cannons ripped from an Abrams is OP. - Rank 1000, random player
No, you are an Axis scrub - Rank 800, but fanboy
An exaggeration, but you get the point. It just makes it a horrible experience...... I mean... call of duty.... world of tanks.... stat whores.