Well, I have a solution.
Reduce CP cost of Ost 105mm artillery from 8 to 5-6. This means it can be used earlier against emplacements should UKF player choose to sim city.
600mp is a large investment as well.
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Post History of mortiferum
Thread: Bofors13 May 2016, 16:18 PM
In: COH2 Balance |
Thread: KT suppression 13 May 2016, 11:18 AM
Damn, that is pretty damn nice and give Spearhead a nice use ![]() In: COH2 Gameplay |
Thread: (May Balance Mod) Volks versus Pfussiliers13 May 2016, 10:57 AM
Dont forget the massive vision range of a vet 5 p fus, and perma sprint. In: COH2 Gameplay |
Thread: (May Preview Mod) Penal Batalion12 May 2016, 16:04 PM
Hmm, ok, since it is same cost, Penal does need to perform better, though I still think SP needs to be able to take on Penal at close quarters and win so as to prevent blob of penal moving forward brainlessly. I propose that penal loses more accuracy at mid range than rifleman, so penal still plays out as close range units rather than "Close range gank machine that continues to gank at medium and long". MG still needs t1 for OKW I think? In: COH2 Balance |
Thread: (May Preview Mod) Penal Batalion12 May 2016, 15:31 PM
How much do Penal troops cost currently? Sorry, I am a bit behind on the balance patch. In: COH2 Balance |
Thread: (May Preview Mod) Penal Batalion12 May 2016, 09:14 AM
I am interested in knowing how well penal compare with sturmpioneer, and who will win out in CQ. In: COH2 Balance |
Thread: Patch Wishlist11 May 2016, 14:29 PM
My god some of these ideas are absolutely awful. The only thing that is even close to being acceptable is the Bofors change and MAYBE the engineer change. In: Lobby |
Thread: Grenadier spam counter?11 May 2016, 14:22 PM
Oh, and watch out for any Grenadier that flanked you. Rifle grenade really shines when there are no LoS between you and the unit that is going to fire the thing because a bush or building is in the way. Then you suddenly lose a squad. In: Strategy Desk |
Thread: Why Ostheer is currently not much fun in my opinion11 May 2016, 14:19 PM
Someone mentioned that you should play defensively to win as Ostheer, I merely replied. In: COH2 Gameplay |
Thread: Axis lights buff = guards doc every game11 May 2016, 14:18 PM
HAHAHHAAHAHA no. You lose it even if you see it coming (Personal experience as someone who would use it when Maxim spam in building happens) ))))))) (I mean suppression against targets on open field though, since a sufficiently dense conscript blob can brave the flames to throw AT nades :/ In: COH2 Balance |
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