Profile of ArnoLaz
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Post History of ArnoLaz
Thread: Make CoH2 F2P/Great again :D31 May 2016, 12:37 PM
As a player from Eastern Europe i can say one thing - it doesnt need to get into F2P, it wont solve problems, and will lead to many new ones. What it needs is - price reduction. As an example - here in eastern europe WW2 is life - its everywhere - in politics, books, movies and everyday talk, and so I suggest that price needs to be reduced to 10 euros, and 5 euros for DLC, and in sales it should drop to 5 - 3, and it would bring back old times, when u could buy game for 3 euros in store. In 2000s 3 - 5 euros was basic price for FULL game, now its like 80. Our economy has gone worse, why the fck price ir so up? Almost no one can afford it, so most of gamers here just torrent em. U want more players? Focus on Eastern europe, and drop price to affordable levels. In: Lobby |
Thread: Land Mattress is PayToWin26 May 2016, 20:50 PM
Stuka. But seriously, i hope that 8cp will change this shit a bit. In: Replays |
Thread: Tightrope Starter Series: Episode Pack 426 May 2016, 19:25 PM
Last trick of ostheer sniper will be very very usefull In: Guides |
Thread: What's the Next Step?25 May 2016, 19:42 PM
Ats vs sturmtiger is path to defeat. Sturmtiger can be pain in the ass to fight against, especialy in this map, so u have to use precious time after he shoots, cause it has big reload time, i would recomend tanks over At's in this case. + go AVRE, so u can be equals In: Replays |
Thread: Fighting for Freedom 3v3 Tourney Update25 May 2016, 19:36 PM
Too bad i dont have a team. But i hope that there will be at least 8 teams in the end, and some epic matches to watch. In: News |
Thread: Reduce Price of WC-5124 May 2016, 21:07 PM
I usually refit it asap, only use for spamming engies. Only used HT as mobile hq, when i was floating mp (as USF, it like almost never), never use it as fighting unit (except 1-2 minutes after call in as shock garnison cleaner with flame upgrade), after that its as good as dead if u use it to fight. I agree that it could be russian(lol - not really russian) variant - more usefulness. Also keep in mind - this doc is to force your enemy build AT units, which can open possibilities for u to swarm him with infrantry. Some demos and bared up rifles, and hes good as dead. Also, luchs/222 counter this strat hard. So i wouldnt advice it if u want to use it in more serious games. Only do in certain maps with easy cutoffs. In: COH2 Balance |
Thread: Reduce Price of WC-5124 May 2016, 20:58 PM
Totaly agree, it would bring us back versatile openings from coh1, not just spam rifles. In this case it should cost far less - 220/5, cause lets be honest after 5th minute its - 220/5 lost, and it doesnt have any late game usefulness like kubel. I also agree that soviet clown car should cost less, yes its pain to fightt against if u dont know how, but in the end its soviet player who is gambling hes game, and IMO versatile strategies should be fun, not all-in gamble. In: COH2 Balance |
Thread: Reduce Price of WC-5124 May 2016, 20:53 PM
Thats the point my friend - demos work beutifully with this doc vs volk blobs, much more than amror commpany if u send out your ass engies early on. In: COH2 Balance |
Thread: Reduce Price of WC-5124 May 2016, 20:30 PM
At present, the WC51 is just fine. It comes with the withdraw and refit commander ability and can maraud around the battlefield virtually unopposed against the OKW for the first four or five minutes (until either a panzerschreck or rakettenwerfer appears). With the coming balance changes, and the introduction of snares to the Oberkommando's mainline infantry, the WC51 will become virtually useless, regardless of price and regardless of the opponent's faction. In order to remedy this, I propose that it be replaced by a raid ability that costs 35 munitions, is unlocked at 1 CP, and allows light vehicles (but not tanks) to capture territory at 1.15x speed for 1 minute. This removes a soon-to-be useless and unbalanceable ability and replaces it with something that is useful and thematically appropriate. As i understand faust ability comes up only after truck is built, so WC51 can do its work as good/bad as it does now. As a player who somtimes like to go off meta, and even use this piece, i can say, that it need to have a bit more armor - to be at least on par wih UC, and on most part better pathfinding, cause now u can use this Wonder of Murcian engineering only in open maps without many pathblockers. Tip on it - use it with rifleman inside, and hunt down alone enemy squads (or kubel), never engage more than 1 squad (or 2 volks), or u will lose, main purpose of this strat is forcing your enemy to blob up + building expensive raketen unit, thus giving you early game advantage, after 2cp call in Engies and set up few demos, cause enemy will invest in schrecks, and not in minesweeper. After that, if u havenet forced him off, just hope u have managed squeeze off everything, cause your late game will consist only from ELITE units, like rifleman and sherman. But about changes - price is k (if u use refit ability) - if more armor and beter pathfinding (maybe speed) would be added In: COH2 Balance |
Thread: Introduce the Hetzer19 May 2016, 12:16 PM
and USF faction where main aritlery is B17s armed with nukes. In: COH2 Gameplay |
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