I should also note that the HQ auras stack if they are in range. So take that example in my linked screenshot above, 3 hqs would lead to +300% offense AND defense for all units and UNIT ABILITIES near them.
The guy I played in that match talked to me for a while and told me has instantly killed ACs with buffed penals at range, killed FHT at full health 1 at nade, turned those little at guns into beasts....
I hope Magpies Flight X is reading this....he might return...
seriously no testing whatsoever? Its now ruining ladders and driving what few people still play, away. The p2w debate isnt even as important as the fact that the game just became buggy and unarguably imba.
It's a new patch and sadly, these fun examples will undoubtedly be nerfed....as were,for example,the MG42...its suppression bulletin.......Assault Support Stukas....the Beta Stug....the Clown Car....Relic do sort these OP units
I've been trying out that assault nade german cdr. I'm sure if I tried I could find a replay of it being op but using 1-2 AGs at once hasnt drastically changed my gameplay.
Oh really? This ability is (currently) so-o-o good!

It has to be nerfed....sooner than we may think
The stug3 call in was underwhelming and I feel like it would slow my teching to p4s
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This one seemed about right(unless you are an SU fanboy....)
The sdf250 was cute but expensive for a one trick that pony that ends as soon as you hit your first at nade or mine.
The lazy PGs will disgorge,if you command it ----> a nasty surprise for Uncle Joe's troops...
I'm still in my initial games post patch, but these are just some quick observations.
Me also. I want to see SU trenches....and if the Ostheer deal as well with them as I anticipate they will