The thing is, in the case of SC2 and Dota 2, those communities never shrunk. The rate at which they grew is of course going to be related in some way to the rate at which the games themselves grew, but the competitive communities never shrank. CSGO's community, on the other hand, was tiny until Valve took it over and finally fixed some of its major design problems.
CoH2 is taking the CSGO trajectory much more so than the SC2 or Dota 2 trajectories, except Relic hasn't shown any willingness to reconsider problematic core design decisions like Valve did when they took over CSGO. Without Valve's intervention, that game would've died a long time ago.
As for comparisons to CoH1, I feel it's totally fair because failing to retain your most dedicated player base in your sequel is a major failure for a multiplayer game. If CoH2 were at least as compelling competitively as CoH1 was, there is absolutely zero reason that the game could not have at the very least maintained its numbers. But that didn't happen, and now the competitive CoH1 and competitive CoH2 communities are almost entirely segregated in terms of who has played which game at a high level. In SC2, Dota 2, and to a lesser extent CSGO there's a large amount of overlap between the different versions of the games; in CoH2 there's almost zero.
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Register Time: 18 Nov 2012, 16:42 PM
Last Visit Time: 21 May 2025, 00:38 AM
Broadcast: https://www.twitch.tv/inversetv
Website: http://twitch.tv/InverseTV
Twitter: twitter.com/InverseTV
Youtube: youtube.com/InverseGR
Xfire: Pliskin9
Steam: 76561197999799366
Birthday: 1991-04-04
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Timezone: America/Toronto
Game Name: RoMInverse
Register Time: 18 Nov 2012, 16:42 PM
Last Visit Time: 21 May 2025, 00:38 AM
Broadcast: https://www.twitch.tv/inversetv
Website: http://twitch.tv/InverseTV
Twitter: twitter.com/InverseTV
Youtube: youtube.com/InverseGR
Xfire: Pliskin9
Steam: 76561197999799366
Birthday: 1991-04-04
Nationality:
CanadaTimezone: America/Toronto
Game Name: RoMInverse
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