Blob said conscripts
Problem solved

But in all seriousness despite the nerf to conscript PTRSs a while back, they're still useful in my opinion.
Australia
Australia
Thread: Conscript scaling16 Mar 2016, 07:48 AM
Tank hunter commander, get 6 cons with all PTRS Blob said conscripts Problem solved ![]() But in all seriousness despite the nerf to conscript PTRSs a while back, they're still useful in my opinion. In: COH2 Balance |
Thread: Penals as suicide units?13 Mar 2016, 02:52 AM
make them a PPSH squad... I know miragefla competitive mod changed the price of the flamer to 90 muni but it included 2 or 3 PPSHs and trust me it works amazing in it (he touched penals stats a little) But with working vet now maybe that upgrade could be great, flammer, satchel PPSH and SVTs all for close quarters. It's almost like the guards in the lend least commander minus the flammer and add a proper nade In: COH2 Balance |
Thread: Thank you13 Mar 2016, 00:57 AM
This post!! I will admit this community has alot of negativity at times (Then again what gaming community doesn't) But even know and then you see a positive post and in my opinion it is quiet delightful. In: Lobby |
Thread: Anvil Churchill could use a SLIGHT buff9 Mar 2016, 00:18 AM
Personally it's more or less the abilities you gain when going hammer Vehicle marking is amazing when going firefly's since you can take a shot, pull your firefly back a little bit and still have los by the time the gun is loaded again. Emergency warspeed, well no need to explain, great for getting out of bad situation and works on allies (if they're Brits) Those two alone are enough to chose hammer over anvil. Now with the Churchill, another thing that kills the choice of Anvil is the commanders with crocodile and the AVRE, yes they're more specialist tanks. But the idea still stands, high HP meat shield tank that can take shots for firefly's and comets. Like I said the ability of warspeed (can be used on Churchill's) and vehicle marking giving los on tanks from a distance is great. This game is a great example of why Hammer is currently better then Anvil (The passive abilities) and allowing a player to gain a variant of the Churchill through a commander. (Although this video is more of the power of firefly's) I can't seem to get the link to work properly but start at 33 mins onwards or just watch the whole video. Personally I think it's more then just the tanks that make Hammer more popular, it's the abilities in general and the ability to gain Churchill's through commanders. However buffing the Churchill in some form may make the commander more viable. but the overall passive abilities are just more attractive for Hammer. In: COH2 Balance |
Thread: Brit tier 2 idea5 Mar 2016, 03:54 AM
With the tier 3 delay it would make it from 150 fuel to 165 fuel (note USF major is 170 fuel or 180 if gone captain) I need to pull up OST and OKW tier 3 costs, but pretty much Brits still are cheaper in terms of there tier 3 cost. So it wouldn't delay it, it would put it in line. Have I used mills bombs before? yes I have, MGs in garrisons are an example. Also just saying you can use nades in a defensive position.. I'm just giving an idea to make an ability that never gets upgraded actually used. Sappers don't need them imo. With the UC carrier, in it's current forum may be an issue, however miragefla has a competitive mod where the repair ability is available straight away which works well. Plus you got to consider current brit meta of emplacement spam, how do we delay it without massive changes? In: COH2 Balance |
Thread: Brit tier 2 idea5 Mar 2016, 03:23 AM
Well to start off How many Brit players do you see tech nades? how many do you see nades (that aren't commandos) Well the answer is very few Well my idea is take the nade upgrade out of the HQ and have it unlocked upon reaching tier 2. However to counter this the cost of tier 2 will be changed from 30 fuel to 45 fuel? Why the cost increase? To make up the lack of cost for the side upgrade on nades Another reason for the cost increase? Simple the current issue effecting Brit's is how fast they get can that initial Bofors down The current cost (in terms of fuel) to get down that first Bofors is currently 75 fuel (Tier 2, Bofors tech, building cost) With the extra 15 fuel being needed Bofors tech will be delayed by around 30 seconds to 1 minute. As well as leading to an extended tier 1, Typically with Brits by the time you have your third unit, you have the option of getting a 4th unit or teching. pretty much 90% of Brit players would tech, Pretty much with the fuel increase you have a choice, float your manpower, or build an extra squad or two helping to deal with the Brits lack of field presents early game. TLDR Give tier 2 cost increase to allow delay bofors but allows nades to be an upgrade instead of a side upgrade Please note I'm not an Axis fanboi, I actually enjoy Brits as my favorite faction. In: COH2 Balance |
Thread: [LIMITED!] LEAKED COH2 ALPHA PICS2 Mar 2016, 23:53 PM
I can't find the video, but alot of ingame things were alot better in the alpha, for example if you got a main gun destroy crit on the ostwind, it would have a completely destroyed turret In: Scrap Yard |
Thread: [LIMITED!] LEAKED COH2 ALPHA PICS2 Mar 2016, 23:50 PM
Back when I personally think the graphics looked better and apart from the commander being on the right, the UI looked better. Just my opinion In: Scrap Yard |
Thread: Relic's Tendencies29 Feb 2016, 08:42 AM
Sorry about that one, now that I read your precious post I sort of took it the wrong way. My fault, I didn't mean to be in a passive aggressive mood. In: COH2 Balance |
Thread: Biggest Simcity counter29 Feb 2016, 07:29 AM
I'm not sure when but I think it was a ninja nerf a while back, I didn't notice this until about a week ago when I was using cheat mod, if there is no sight, the unit will not be fired upon while the others in sight will be. Well to be fair, when you do close the pocket, the points give a decent amount of sight and most people camp around these points. If you need sight perhaps a recon plane or a 222 with vet can help you out. Guess it was the "closing the pocket is OP" that gave this nerf. In: Strategy Desk |
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