I think the only necessary change would be to disable reinforcing during combat outside your base sector

Thread: Design: Froward Reinforcement/healing12 Sep 2022, 12:42 PM
I think the only necessary change would be to disable reinforcing during combat outside your base sector In: COH3 Central |
Thread: coh3 ingame leaderboards.6 Sep 2022, 10:58 AM
If Relic launches CoH3 without a decent leaderboard system I schwere to god In: COH3 Central |
Thread: Blobbing 'debuff' idea for Coh33 Sep 2022, 10:34 AM
The first good blob nerf idea I've read so far. In: COH3 Central |
Thread: [mini rant] 'Tactical pause' marketing31 Aug 2022, 10:51 AM
Of course, the servers crash at around 20k players (Aerafield) so there is that .... Unplayable input lag in CoH2 usually starts at 12000-13000 players ingame ![]() In: COH3 Central |
Thread: Relics Legendary Team Game Matchups29 Aug 2022, 16:20 PM
In: Scrap Yard |
Thread: Penals have the worst mainline infantry target size27 Aug 2022, 17:39 PM
They melted through vet 5 obers with 3-4 models remaining, that's how busted it was In: COH2 Balance |
Thread: supply truck ZIS 6 from Lend-Lease27 Aug 2022, 17:36 PM
I checked the resource generation in replay in a game where I deployed two zis trucks and I had worse manpower than my team but better fuel and ammo. and your teammates had the exact same army composition? Same army size, same units? Elite squads & tanks have higher manpower upkeep than same popcap worth of conscripts In: COH2 Gameplay |
Thread: CoH3 trailer26 Aug 2022, 21:28 PM
That railway arty explosion is extremely pathetic and tracers look out of place, I hope they get polished/changed before release. I would like to know though where this "mobile game graphics" bullshit is coming from, someone wants to elaborate? So far it simply looks like upgraded CoH2 graphics but more colorful, which is not only authentic for southern italy but also a nice change after the depressing grey & brown colors in CoH in the last 16 years In: COH3 Central |
Thread: Penals have the worst mainline infantry target size26 Aug 2022, 11:17 AM
While it was kinda funny when (arranged) teams pulled it off, it got removed because it was broken. The combat veterancy with then double 1.3 accuracy multipliers (now 1.3 and 1.2 at vet 2 and 3 respectively) is clearly not designed with weapon slots in mind. Almost +70% dps at vet 3 and double LMG turned them into absolute terminator squads that won every fight with ease to a point where it was hopeless for axis inf. Some people even took that a step further and spammed "For Mother Russia" with then +50% accuracy ![]() It was as bad as when Conscripts had 2 slots or when the +300% accuracy cover bonus from Osttruppen applied to their slot weapons with 0 penalty In: COH2 Balance |
Thread: Further Evidence that COH3 is Trash23 Aug 2022, 12:35 PM
Few things: 1) You are not forced to playtest the alpha builds 2) The playtests are free and can definitely be very interesting for CoH fans 3) If Relic would extensively test CoH3 to a scale & effectiveness of the public playtests with 10s of thousands of playtesters, they would waste an insane amount of time. By having to spend less time into testing, they can spend more into actually coding & developing the game 4) Of course Relic isn't giving access to the builds because they're good samaritans but because it's incredibly helpful for finding bugs and getting feedback, we all know that. But would you rather not have the tests and then get a worse game at launch? "But but, studios like Rockstar Games are also capable of launching finished & complete products without playtests!!" Yes, and they also have around 30 to 50 times the budget available In: COH3 Central |