Wow, player that claime/blaime/whine about 2 OKW, play as 2 OKW :thinking:
Nice try, I knew that was going to come from you

But 1.) We got a new patch and 2.) it was random teams

Thread: intense 2v2 with a new potential OKW meta22 Dec 2017, 16:25 PM
Wow, player that claime/blaime/whine about 2 OKW, play as 2 OKW :thinking: Nice try, I knew that was going to come from you ![]() But 1.) We got a new patch and 2.) it was random teams ![]() In: Replays |
Thread: intense 2v2 with a new potential OKW meta22 Dec 2017, 13:49 PM
Map: Stadtschutt Insanely close down to the wire 2v2 with 2 opponents that did not want to surrender. It seemed like the strategy of the USF player will become the new meta in teamgames soft spoiler: I was trying a new "no voksgren strat" with the revamped Luftwaffe Ground Forces Doctrine: Your early game is basically just double sturmpio that constantly spam mines, a kubel, a raketen, a HMG34 and a rushed flak HT. As soon as you unlocked Fallschirmjaegers, you get 2-3 of them and break through the lines by constantly using Valiant assault. (the rest of your army is pushing as well ofc) No muni needs to be spent on weapon upgrades(no volks, Falls land with FG42), so you have very much mun to spam early mines and can float mun at the same time for valiant assaults hard spoiler: What I noticed as well: - OKW flak HT with buffed set-up time is 10x better than luchs now as long as you stay on max range, in teamgames at least (vet 0 smoke, on the field after 4-5 minutes, insta supresses units behind green cover, wipe machine vs clumped squads) - Nerfed KT is still very viable and able to one-shot squads - New Jacksons are insane, but on same level like JP4 imo - Fallschirmjaegers with Valiant Assault = Kreygasm All players in this match were randoms, no arranged teams In: Replays |
Thread: December 21st hotfix22 Dec 2017, 10:43 AM
thank you ![]() In: COH2 Balance |
Thread: Smoke spam №221 Dec 2017, 20:34 PM
double OKW no longer working ? ![]() In: Replays |
Thread: Dave v Tiramsu21 Dec 2017, 12:05 PM
I agree, but if they would change the booby traps from Urban Defense doc like that, they would become completely overpriced and useless. Once you know that your opponent chose this doc, just get 1 or 2 sweepers and keep them nearby your troops or use them for capping directly. It becomes completely harmless and your opponent just lost 100 ammo. Unlike demo traps, you cannot "accidentally" walk into a booby trap once it got spotted, and the positions you can plant them on are fixed. In: Replays |
Thread: Dave v Tiramsu21 Dec 2017, 00:38 AM
It had both a sound and also an event, so you could press spacebar and dodge it. Yeah with the "small" difference that all the (Panzerelite) booby traps were available for FREE In: Replays |
Thread: new ISG is lol20 Dec 2017, 22:17 PM
Im not a fan of "mains" in general, but damn.... I think low rank OKW mains is one of the craziest things I have ever seen in video games :-// In: COH2 Gameplay |
Thread: FRP reinforce time penalty bug20 Dec 2017, 14:51 PM
FRP was activated, however any re-captured or stolen support weapons did not suffer from the +75% time to reinforce penalty Maybe it is unit specific, so here the short details: I played OKW and the bug occured on a re-captured HMG34, a re-captured raketen and a stolen M1 USF mortar In: COH2 Bugs |
Thread: 100% Pridepost - Watch chat :D Paranomia 2.017 Dec 2017, 18:47 PM
enjoy the last days of the double OKW crutch in 2v2, lads ![]() In: Replays |
Thread: December Balance Preview10 Dec 2017, 22:19 PM
I'll say this once and not again, please remove USF rifle smoke from all sources. They have a mortar for smoke and do not need any more. Currently rifle nade smokes is just a get out of jail free card. You get suppressed, "oh I just rifle nade smoke." People just need to learn to flank. Period. That is correct, but I feel if you just remove all smoke rifle nades without any compensate, the tables will just turn and it will be very frustrating to deal with multiple HMGs and snipers as USF. In: Lobby |
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