Did you use it also on 1vs1? I always thought that arty commanders aren't so good on 1vs1.
It is meta in 1v1 now cuz of the Valentine buff. In 1v1 you just get it for said valentine tank (which is like a mini cromwell now) and concenctrated barrage ability
before you give Ostheer the ability to convert (concrete) buildings, you kinda have to add something like an anti-building demo charge to Rear Echelons, otherwise USF literally cant get rid of these. A player with half a brain wont let you destroy it with flamer pioneers.
I know OKW has similar issues but they have goliath, stukas and flame hetzer at least. Would be fine to give it to Sturmpios too tho
In my opinion cooldowns for call-in tanks should start when you lose them, not right after you call them in. If they're not going to be moved to tech and given a build timer, then the ability to click them back into existence the second they die needs to be removed.
This applies to no unit more than the command panther, but it should apply to all call-ins. It's also more of a team game change, because having the resources to instantly replace call-ins is much more common there than in 1v1s.
On a side note does anyone know what happened to the price premium idea? In a preview long ago relic tried out making call-ins more expensive if you didn't have the tech. I didn't think it was such a bad idea but it got scrapped
+1 so much.
It is so infuriating when you have to throw everything into the enemy to destroy his vetted command panther, and then when you finally did (and your tanks are damaged or have engine damage), a new one is immediately going after you