found a bug wih the ass grens:
when you launch the ass-nade ability and cancel it after they threw like 4 nades then u can immediately throw another 5 right after it. u can most likely repeat this endlessly and u lose no ammo for throwing 4 nades. so u can trow infinte nades for like no ammo cost and no cooldown. its really awesome to abuse but maybe better to take out the mod Kappa won me a game i most likely lost xD
PS: as reward would love to see this game casted its my first 1v1 im like months and the number i played are countable on 1 hand. curious how i did besides the bug.
Profile of |GB| The Lnt.599
General Information
Broadcast: https://www.twitch.tv/gb_thelieutenant
Steam: 76561198004995461
Nationality: Netherlands
Timezone: UTC
Broadcast: https://www.twitch.tv/gb_thelieutenant
Steam: 76561198004995461
Nationality: Netherlands
Timezone: UTC
Post History of |GB| The Lnt.599
Thread: Winter Balance Preview Changelog26 Nov 2016, 16:02 PM
In: Lobby |
Thread: assgrennadebug26 Nov 2016, 16:01 PM
found a bug with the ass grens: when you launce the ass-nade ability and cancel it after they threw like 4 nades then u can immediatly throw another 5 right after it. u can most likely repeat this endlessly and u lose no ammo for throwing 4 nades. so u can trow infinte nades for like no ammo cost. its really awesome to abuse but maybe better to take out the mod Kappa In: Replays |
Thread: Winter Balance Preview Changelog26 Nov 2016, 10:38 AM
I was thinking about maybe adding a healing ability to both the ost and ussr half-track. This should support using the half tracks as forward re-enforce point so that u not only can re-enforce but also can heal a bit closer to the front line. this healing ability could be either a ambulance toggle copy, or some timed ability for a certain amount of munitions. ofc the healing ability should dissappear when u upgrade to quad/flamer. i was thinking of doing this bcs both ost and ussr lack healing close to frontline (except crappy ost heal bunker)and if u can only re-enforce and not heal then u will be seeing six man or 4 man squads with all like 25%-50% health for example, which are still useless at the frontline cuz they drain mp. But retreating to the base cost time. this should help to solve it and add more flexibility for healing options for especially ussr and ost as well (in a certain way). it would also improve sov and ost position against the usf okw and ukf frp's. cuz now u can soft retreat to some forward base of your own. all the other patch notes seem quite allright, would love to see the usf mortar nerfed in to oblivion, but thats mainly caused by my hate against it. this may work out rather well. thumbs up and keep improving In: Lobby |
Thread: Sid Meier's Civilization® VI8 Oct 2016, 08:33 AM
its gonna be so awesome ! In: Other Games |
Thread: RE: Kamzil118 post5 Oct 2016, 18:52 PM
In: Other Games |
Thread: RE: Kamzil118 post5 Oct 2016, 17:57 PM
I study law to become a lawyer and i can tell you that isn't how it works. To get things done you will have to negotiate and communicate. The community has managed quite a few times by now let relic listen to what we want, last patch is made for a big part by the community. How did we do it? By making proposals, talk to them on twitchstreams. Not by threatening them with not buying their products or with a boycott or things like that. We gave them inspiration by supporting people who have balancemods and ideas that big parts of the community appreciates. And when they notice such things they add them in patches. Communicating and negotiations. If we do what you suggest, boycott them and don't give them money, you think you will get what you want? So from where does relic then get his money to pay developers, software, hardware, offices and the list goes on and on. This will ultimately result in a bankrupt relic, consequences are that you will have a dead game in this case a dead coh and probably a dead dow3. So i don't know where you learned economics, but i suggest you go back to building. Go tear down some walls or build them but not here. Don't build walls between the community and relic we need to build bridges! calling out to people to bash on relic wont help it only makes things worse. In: Other Games |
Thread: Need help for a bug...3 Oct 2016, 06:37 AM
it seems that this bug dies and revives by every different driver update so thats why it might be gone again. sadly for me it is still here. FeelsBadMan PS: if he still wants to record coh but the bug returns then, try obs or maybe overwolf. In: COH2 Bugs |
Thread: Need help for a bug...2 Oct 2016, 09:50 AM
i have some experiences with a bug similar to this one. for me similar things happend to me. BUT only while recording game play with shadowplay, a program from nvidia. a soon as i turn it on i cant do shit and have all units selected, cant add hot keys to units, but as soon as i turn it off the hole game runs fine again. so if you have a nvidia video cart and u use shadow play while recording this might be the issue. it also explains the sudden appearing and disappearing from the bug. hope it helped In: COH2 Bugs |
Thread: Underused Powerful abilities28 Sep 2016, 09:36 AM
The jagdtigers ap-rounds, that ability let it shoot through world objects for like 30 secs. It is so awesome specially on city maps lol. u shoot through a few houses to a tank in the next street and what can they do lol? In: COH2 Gameplay |
Thread: What's with the royal artillery commander flare abillity?13 Sep 2016, 19:32 PM
this map rzhev is also an issue with the air assault ability from the specialweapons regiment commander. it doesnt do anything In: COH2 Bugs |
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