Profile of |GB| The Hooligan486
General Information
Last Visit Time: 12 Sep 2023, 07:27 AM
Broadcast: https://www.twitch.tv/gb_thehooligan
Youtube: https://www.youtube.com/channel/UCP9sTZQcg4vVdynddHQc_sA
Steam: 76561198086856374
Nationality:
Netherlands
Timezone: Europe/Amsterdam
Last Visit Time: 12 Sep 2023, 07:27 AM
Broadcast: https://www.twitch.tv/gb_thehooligan
Youtube: https://www.youtube.com/channel/UCP9sTZQcg4vVdynddHQc_sA
Steam: 76561198086856374
Nationality:
NetherlandsTimezone: Europe/Amsterdam
Post History of |GB| The Hooligan486
Thread: Where did i go wrong apart from some micro mistakes?28 Jun 2016, 14:44 PM
Where did i go wrong apart from some micro mistakes? Is there anything i should do different? In: Replays |
Thread: Vs rank 65 28 Jun 2016, 14:43 PM
There you go sturmpanther ![]() In: Replays |
Thread: Hello27 Jun 2016, 18:03 PM
Hello ![]() In: New Members |
Thread: Gren spam into 222 27 Jun 2016, 10:28 AM
Penals are great but like, if I want to use really good infantry early game and segway into lights to finish the deal I'll just switch to USF Well thx for letting me know penals are great, definitelly gonna try them out ^^ |
Thread: Gren spam into 222 27 Jun 2016, 10:00 AM
Ofc now you have penals ![]() Well haven't tried these yet, but maybe these work against ostheer gren spam 2? And if you want to go soviet sniper, make 1 cons then sniper then 2 cons and tech at nade. That works the best i think, also again upgrade your engineers with flamers. I might try that out, you guys think it could work? |
Thread: Gren spam into 222 27 Jun 2016, 09:26 AM
Go full conscripts, into at nade with an early t70. Make sure you get your conscripts into important buildings, and use them together to get to close range. Conscripts beat grenadiers on close range. If you play with conscripts in pairs, you can make sure that one is firing at long range while the other one tries to get closer to the grenadier. Conscripts have 6 man and this is an big advantage, which the grenadiers won't have. If you go full cons tech at nades at 6-7 min. This is the time that the 222 will come. Make sure you have teched at nades before the 222 comes, bcs of this you are able to counter the 222 immediatly and you don't have to lose any territory. After you have killed the first 1-2 222's tech for tear 3 get and get a t-70 out. It's also usefull to get two engineers, one with flamer and one with minesweepers. The one with the flamer can support the conscripts when the grenadiers get lmg's. If you play really agressive as the soviets (which you should do against ostheer) you should be able to get two munitions on most maps, this will prevent the ostheer player from getting lmg's on his grenadiers. This means that the grenadiers won't be better then the conscripts for a long time. If you use this in your advantage you can get a higher fuel income then your opponent and win the rest of the infantry engagements with t-70 support or a upgraded halftrack or a early t34 ![]() |
Thread: Mentor Program 2016 - Mentor Sign-ups27 Jun 2016, 08:50 AM
Steam Profile and playercard: http://steamcommunity.com/id/gamingbro486/ player card = click on signature Armies you want to mentor. (place 'all' if all): Soviets, USF, Ostheer, OKW Mode you want to mentor. i.e. Only 1v1, or 1v1/2v2 etc: 3v3/4v4 Preferred language for Mentoring: Dutch, English Your Timezone in GMT: GMT +1 Max Number of Mentees (please do not take more than you can handle!). 1 mentee is highly recommended, unless you are mentoring team games, or unless you have previously mentored!): Well i gues 2 or 3, bcs its 3v3/4v4. Do You Require that your Mentee uses voice communication of some sort?: I prefer to use some kind of voice communication. Describe your availability this summer?: I will be away for 2,5 weeks. I think for the other weeks i could play 3/4 times a week (?). What is the minimum skill level that you would prefer from your Mentee?: At least rank 800 in 3v3 or 4v4. Or at least 250-300 hours in the game ^^. In: Mentoring |
Thread: USF didn't need a mortar.24 Jun 2016, 17:11 PM
They should have made the mortar more accurate, less damaging that only kills with direct-hits with higher drop-off with more ROF and less range. This way this would differentiate itself from the pack howitzer by being meant to displace units and being light support while the pack howitzer is what you want to break fortifications and actually kill units. Please somebody tell Relic that this man has to make all the balance patches from now on. At least he knows what he is talking about lol ![]() In: COH2 Balance |
Thread: Fighting For Freedom Afterparty23 Jun 2016, 05:57 AM
Because of some weird ass paypal shit, i had to pay 10 more EUR to the prizepool. So my donation now is 15 Eur ![]() In: News |
Thread: grafic issues since patch22 Jun 2016, 15:03 PM
Go to library, right click on company of heroes 2, click on properties, go to local files, click on "verify intergrity of game cache" In: Lobby |
548522548521548053547906547895547878547867546756546080545692
Latest replays uploaded by |GB| The Hooligan486
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Practise Game 3 | Derank & Hooli vs Noggano & Warmachineby: |GB| The Hooligan486 map: Rails and Metal1-1,174 -
Practise Game 2 | Derank & Hooli vs Noggano & Warmachineby: |GB| The Hooligan486 map: Rails and Metal1-1,137 -
Practise Game 1 | Derank & Hooli vs Noggano & Warmachineby: |GB| The Hooligan486 map: Rails and Metal1-1,089
59200591605878458481583825816758166581655781856124
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