HT DOES NOT REMOVE SUPPRESSION. You only embarked on it when it was under yellow. NOT PINNED (RED) SUPPRESSION.
If you let things go in the red, you act far too late :/
YOU ARE NOT comparing the cost benefits of FRP at all. You're just stating your play style. When do you ever see a major without ambulance anyways?
Never. You where the one comparing reinforcing on the fiend and FRP. I just gave you my opinion.
The point of this thread is that FRPs increase blobbing, mitigates punishments for poor play, gives you an advantage especially on larger maps.
There is no problem with blobbing, unless you learn the game. And OF COURSE it does give you an advantage on larger maps, you just paid through the nose to have that opportunity. it-has-a-cost. Who the hell want a FRP on Arnhem Checkpoint?
If what you say is "true", why don't you just agree to remove FRPs? If you don't use them, then you're pointless right? If you don't care about them, why even have them? It should not affect gameplay. However, I can guarantee you that there will be very clear results and differences in win/loss rates with FRPs removed. So keep arguing if you believe the removal of FRPs won't make a difference.
FRP is a cool feat in my opinion. Never to be seen in 1v1 and very amusing in 4v4 where team-members co-operate to create strongholds and safepoints in cityfight. My heart litteraly beat for thoses moment when i launch a 4v4.
I just dont see the point to remove/nerf/buff it. I defy you to show me 3 replay 1v1 where FRP where the wincondition of a match. It never was a problem before and it was here like forever.
Kozo.