Panther is 18 pop.
Command Panther is 19 pop.
Tiger is 21 pop.
Tiger ace is 26 pop.
The Tiger command tank pop would be between Tiger and Tiger Ace, considering the command Tiger wouldn't be the self-spotting, mega health, super speed, instareload beast that the Tiger Ace is.
Profile of JibberJabberJobber
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Broadcast: https://www.twitch.tv/jibberjabberjobber
Steam: 76561198090318538
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Netherlands
Timezone: Europe/Amsterdam
Broadcast: https://www.twitch.tv/jibberjabberjobber
Steam: 76561198090318538
Nationality:
NetherlandsTimezone: Europe/Amsterdam
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Post History of JibberJabberJobber
Thread: Discuss for the votes27 Feb 2019, 22:09 PM
In: Lobby |
Thread: Discuss for the votes27 Feb 2019, 21:15 PM
Here's my version for an OKW anti-tank commander with Panzerfüsiliers and a Tiger I. Mechanized Offensive Sd.Kfz. 250/1 Half-track (0 CP) - Build at HQ for 200 manpower and 20 fuel after first truck is set up. - Can dig in to reinforce infantry. - Can be garrisoned, but has no MG or veterancy. - Can sidegrade to a mortar halftrack for 60 manpower and 10 fuel, losing the ability to reinforce. Panzer IV Ausf. F (0 CP) - Build at Schwerer for 300 manpower and 100 fuel. - Can switch between Stug-E shells and Command P4 shells. Panzerfüsiliers (2 CP) - Can be upgraded to exclusive anti-tank and anti-infantry paths. - Can get access to shrecks and schu-mines. Smoke Dispensers (2 CP) - Tanks can fire their smoke dispensers for 30 munitions (same as Sherman and Valentine). Tiger I Command Tank (14 CP) - Based on Smartie's suggestion: https://www.coh2.org/topic/85211/new-commander-submission-wehrmacht/page/1#post_id719682 - Would affect Elite Troops's Tiger Ace. In: Lobby |
Thread: Discuss for the votes27 Feb 2019, 18:46 PM
That would be best of course, doubt it will happen tho.
There's wiggle room to balance it: - Keep the early combat power of assault grenadiers the same, but tweak their veterancy in such a way that they aren't complete suicide to use in the mid/late game. - Don't include the ability to upgrade pgrens. - Keep pioneer upgrade fully focused on better repairs, faster vet and utility. Shared veterancy or reduced vet requirement would be best for this. This way, 4 abilities would be focused around vehicles and only 1 on an early infantry squad, that's not necessarily superior. In: Lobby |
Thread: Discuss for the votes27 Feb 2019, 18:17 PM
I think this approach is viable for EFA, considering there are still many lackluster commanders like mech assault, festung armor and fortified armor. The infantry abilities don't affect Ostheer's core infantry (normal grenadiers), so if assault grenadiers aren't overbuffed, but only get a slight scaling improvement, it shouldn't pose a problem. There's also a lack of indirect abilities, a heavy call-in and recon.
You're probably right. I just think assault grenadiers (if the balance team does indeed add them) and an improved tiger shouldn't be in a new commander if we already have mech assault. Should replace with Smartie's elite Panzer 4 Ausf. J then. In: Lobby |
Thread: Discuss for the votes27 Feb 2019, 16:45 PM
Ostheer My feedback concerning Smartie's commander: Radio Intercept IMO, this ability would be too strong for Ostheer: 1. Soviets have to make a trade-off between a commander with this ability or with elite infantry, while Ostheer has good infantry right off the bat. 2. Ostheer is the most reactive faction with the best counters. Radio intercept would be even stronger for them than for Soviets. Suggestion: Replace with reworked assault grenadiers. Extra training I feel like the core issue with Ostheer non-flamer pios is how hard it is to vet them. Extra repair speed doesn't mean much if you can't reach the vet 2 repair bonus in the meantime. Suggestion: Add a way for ugpraded pioneers to vet easier, while retaining the repair bonus and without increasing their combat capabilities. There are different ways to do this: - Lower vet requirement of upgraded pioneers. - Let upgraded pioneers gain shared veterancy from vehicles. I also think a smoke grenade would give them better synergy with vehicles than a satchel. Panzer 4 Ausf. J I don't think it should have panzer tactician or emergency crew repairs, so I vote panzer commander or tank detection. Combined Arms Replace with Tungsten shells (OKW HEAT shells copy). Ostheer has unused voice lines for this ability. Command Tiger I'd like to see the Tiger Ace reworked, but including it in this commander together with assault grenadiers would just make it a better mechanized assault. Suggestion: Add Smartie's Command Tiger suggestion to the new OKW commander. Replace with reworked hull down, which is currently unviable in most situations. Can't use tungsten rounds while hulled down. End result 1. Reworked assault grenadiers 2. Extra training for pgrens and pios 3. Reworked hull down (or recon plane if people dislike hull down) 4. Tungsten rounds 5. Panzer 4 Ausf. J This way, both assault grenadiers and hull down can be reworked, the theme remains fitting and the Tungsten voice lines could be used. The Tiger Ace can still be added and reworked in the OKW commander. In: Lobby |
Thread: Recon Support this patch15 Feb 2019, 23:38 PM
Relic addressed the problems of Recon Support with a patch: https://community.companyofheroes.com/discussion/67/coh-2-changelog/p6 My take: The double nerf to IR pathfinders seems a bit brutal, but we'Il have to see. The combat group still offers great bang for buck, which is a good thing. The AT gun being changed to a pack howi further differentiates the commander from Airborne and solves the main issue with the previous patch. Seems pretty good overall. In: COH2 Balance |
Thread: Recon Support this patch14 Feb 2019, 14:03 PM
How about just removing the AT gun from the drop and changing the price to 360-380 mp? Right now it's Airborne 2.0 if you go lieutenant. It would also save the USF player a lot of muni so he can actually use IR arty and para upgrades. If it makes the doctrine less interesting, maybe add an option for building paratroopers at a beacon/HQ for less. In: COH2 Balance |
Thread: Recon Support this patch14 Feb 2019, 09:41 AM
The meta is already M20 into M8 spam. Tying it to a motor pool upgrade would result in people skipping the M20 and going straight for the M8's. This would mean Axis has to fight pseudo T70's with far cheaper tech at a far earlier point in the game. Or do you mean something else? In: COH2 Balance |
Thread: Any guide or build order still around?14 Feb 2019, 02:59 AM
Haven't seen many guides lately. I'd suggest watching streams, spectating top level games and looking for interesting casts to find good strategies. In: COH2 Gameplay |
Thread: Recon Support this patch13 Feb 2019, 18:46 PM
So this commander is op or not? Whats the point of this thread. The point of this thread is to discuss if earlier timing should come with higher prices for Recon Support. In: COH2 Balance |
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