hi guys,
so i have a map that i am converting from COH1 (one of my own)
i want to put blizzard conditions on the map. including the ability to make fires and make everyone run for shelter.
i read the tutorial, watched the video....did everything listed and it still doesnt work.
is there something else required to get blizzards in the map? do i need to set some snow toggle or something?....it looks like the script runs but its missing something.
i ran another scar script to increase popcap on another map of mine and that worked fine.
also...there is a bit of a conflict with regards to this...for starters.
some people say use mapname.scar other tutorials say mapname_ID.scar....which of these works or which of these is more forceful...i think i need forceful!
also..again...in the video the script looks like this...but in pasted scripts things are missing....also is this even right? should it have another END at the end....
long story...but i have been looking at this for two days now....only other thing i can think of is that the atmosphere settings are screwed up, but it doesnt even allow me to build fires etc.
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import("ScarUtil.scar")
import("Systems/BlizzardMulitplayer.scar")
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-- [[ ONINIT ]]
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function OnInit()
MP_BlizzardInit("data:art/scenarios/presets/atmosphere/DLC/mp_don_river_01_blizzard.aps" ,"data:art/scenarios/presets/atmosphere/DLC/mp_don_river_01.aps", nil, nil, true, nil)
end
scar_addInit (onInit)
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