There has been plenty of examples in this game of tech cost or cost of a unit does not justify balance or effectiveness of a unit (old TA/KT) It doesn't matter how much this unit cost. It currently is able to come in early in the game and pick infantry off like clock work. Forces OST to rush tier 2 every game. It's units like this where I know the balance designer doesn't have any idea what he is doing, nor does he test his conclusions before releasing them. A well micro AEC can end a game before it begins.
This has become company of light tanks.. infantry play is over in 5 minutes..
