Not sure if this is intended or not but heavy gammon bombs can be detonated early if they are (I presume) shot at by tanks.
Had a game where the heavy gammon bomb was thrown at a tank, I was right next to it, the tank shot and it detonated almost as soon as I threw it, I will clip it and post it if I remember later.
I get him when I need recon and didnt have it availible in a doctrine, at vet 0 he is awfully squishy though, seems to bleed like nothing I've ever seen before but as for use after vet 1... I've not a clue as I usually just use him for recon and protecting at guns etc.
His kind of on me ability is really godo however and shouldnt be overlooked, gives sprint and I imagine DPS buffs(?) which can be useful against MG's.
As people have pointed out though he is in a very awkward tier. Id suggest tier 0 and see how that plays out adding/ removing certain things along the way to ballance him out as at the moment, by the time you have teched up you dont really need a CQC unit as much as you would have early game, and he is just awkwardly shoved in their.
If you select a unit and give it shift commands, then decide actually no, go here in this order instead. The squad completely ignore your new orders and continues with the old orders even when you have not used shift to que the new set of orders unless you leave a huge delay between the order sets.
TBH and I know this is a troll thread but the game is probably in the best ballance it has been for a long time. Granted there are still UP and OP things but they dont provide an even greater advantage to the factions now that they are all on a similar playing feild, or so it seems to me.
I think we are all aware that without wiring off sandbags in a specific way, units still get green cover, but not only the question as why does this happen but also the question of this image.....
1v1 UKF vs OKW I'm told usually ends with OKW being brutally dismembered
In larger modes you'll need your teammate to bring indirect fire and rocket arty basically hard counters them in the late game. Don't forget, LelIGs are only available after teching up and takes MP away from things like AT and MGs. Mind you, it is also "an absolute tumour inducing time" to go fight a UKF who camps behind sim city and LeIGs are your only hope there for most of the game. Oh you'll win...eventually.....considering suicide later maybe.
The only thing that really tilts me against OKW is obers and leigs, Obers melt and I dont mind so much, though they are difficult to fight at times but LEIGS, I can never do a damn thing against. I watched a few top level brits in the 1v1 replay section in game (I only really play 1v1) and they too seem to have the same problem as me. Everything is going fine then LEIGS come and completely alter the flow of battle.
1 Shot near your squad and they are down to half health (exaggeration of course but not that far from the truth). I saw a top brit player goes Land matress against double LEIG but every barrage he fired, the scatter was so bad that he missed both LEIGS, honestly if you play OKW, tell me how you lose your LEIGS and what counters them as UKF.
Also what is their range? I know the mortar pit can reach them if they try and fire at it, so is it the same as the pit or less?