I know that the winter balance patch has a specific guidelines of the team is able to edit (Light Tanks/Vehicles, Squad Formations & Clumping, USF Mortar, Penals & Guards, and Wehrmacht Infantry Scaling.) Anything more really could be too many variables that editing would give a large power creep. So once the dust settles here are some future things that could be taken under consideration. Also I used spoilers to prevent the dreaded wall of text.
MOD NOW AVAILABLE: http://steamcommunity.com/workshop/filedetails/?id=836891753
Notes are here: https://www.coh2.org/topic/58432/%C3%86gion-s-alterations-2-mod
1. Call ins
2. Infiltration units
Balancing Infiltration units ideas
We do not need more squad wiping machines but they need to be able to scale in the late game. Here are my suggestions
Partisans (SMG)
Stormtroopers
Fallschirmjagers
Infiltration commandos
3. Pershing
4. Demolition Charges
5. Free stuff from teching
6. Ostheer Teching
Now lets talk about the smaller changes that I a suggesting. I am not going to bother with adjusting the various extra commands for soviets and ostheer because there are too many commanders with the same abilities just mixed around. Perhaps this would where custom commanders would come in but that is way out of a possibility of this game.
Conscripts
Shock troops
KV-1
All static Howitzers
Ostheer and US: Stormtrooper's, and Paratrooper's Tactical Assault and Riflemen Fire it up
US Assault Engineers
US Airborne
US Recon Support
US Mechanized Company
OWK Starting Unit
OKW Salvage and Cashes
British Royal Engineers
British Infantry Sections
British Field Recovery
British Commando Gliders
British Valentine
