
Profile of Angrade (Ægion)
General Information
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence:
United States
Nationality:
United States
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence:

Nationality:

Post History of Angrade (Ægion)
Thread: Swap PIV&Panther OKW to WEHR3 Apr 2017, 22:44 PM
I think he is referring to the armored skirts on the OKW Panzer 4 and how it does not need them anymore. In: COH2 Gameplay |
Thread: Ægion's Balance and Rework3 Apr 2017, 16:23 PM
Have near unkillable infantry. No |
Thread: Airborne company3 Apr 2017, 15:26 PM
The unit has also camo, 2 sniper rifles and increased range as vet bonus. Since they have already 2 slot weapons they drop bars like crazy. I am not talking about making them spam-able, they just cost way to much to reinforce. Rifleman still overall out performs them. In: COH2 Balance |
Thread: Airborne company3 Apr 2017, 14:46 PM
FJ = 38 For a unit that has a RA of 1 that is way too high. In: COH2 Balance |
Thread: Airborne company3 Apr 2017, 14:31 PM
Um... Yeah. You know how well all said that reinforcing for pathfinders live is at 32, it is actually 37. The only two squads that I can think of that have it higher are Scout Snipers and Obersoldaten. In: COH2 Balance |
Thread: Ægion's Balance and Rework3 Apr 2017, 10:44 AM
Yeah, most likely 15 mun is too low. 30 maybe good. Currently the cooldown starts when the rounds are first loaded but I can most likely change that to after the reload of the weapon. |
Thread: m8 priority3 Apr 2017, 09:46 AM
I have experimenting around with a change ammo ability like a Sherman. Fires buffed vs vehicle ap rounds that do crap vs infantry. And, then make the canister shot into a firing mode, adjusted the values so it does reliable anti infantry but crap vs vehicles. I'd like if they took the Greyhound and rebalanced it like the old T-70, high risk, high reward. Too much squad wiping then. In: COH2 Balance |
Thread: Ægion's Balance and Rework3 Apr 2017, 09:41 AM
no buffs for obers and falls usf infantry just mowes them down they are supposed to be the best...a damage buff for both will do good Obers comes out of T1 plus medics, falls no longer need a building. I recreated a thread to change falls but people did not like my idea. |
Thread: m8 priority3 Apr 2017, 00:29 AM
The Greyhound can be quite nice for a Lieutenant build so you can deploy something similar to a Stuart so you can also deploy M2B HMGs. But, other than that it is pretty bad. In: COH2 Balance |
Thread: m8 priority3 Apr 2017, 00:05 AM
Well at least there is not a half dozen like M1. In: COH2 Balance |
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Latest replays uploaded by Angrade (Ægion)
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VS
WhizzBang
RpgGotMe
[SU-76M5AXIM] RED
Radagast
Burke
[HAN]G Funk Music
Manakete Vanguard
An 'orrible Cunt
Large Epic Battleby: Angrade (Ægion) map: La Gleize1-945 -
VS
[IG] Falkenmond
NL_Sim
Prinz
Glen Matthews
Manakete Vanguard
Capitaine Soif
[6. SS-Pz-Armee] Ogf. Dietrich
redruM - Mutti macht euch platt!
You can't be any worseby: Angrade (Ægion) map: City 172-1,298 -
VS
TANK HUNTER (PL)
Nevissue97
-2d- Quagmire
Her General Deathshead
Solovey Russia
Manakete Vanguard
2v3 winby: Angrade (Ægion) map: Lazur Factory1-805 -
VS
Cmd-Jeeps[FR]
The morning breeze
`Agion
Change My Life
Nico(Ger)
ParaTank
Rusty Shackleford
puzzleBoX
King Tiger One Shotby: Angrade (Ægion) map: Lienne Forest1-1,178 -
VS
robin_johanssen
-=SFK=-Zenturio Flomur
`Agion
SoFly
Mr Pi
Amon