New update.
Second variation available here.
http://steamcommunity.com/sharedfiles/filedetails/?id=922732350
This includes early game balance and changes.
Contains all the above and below.
I stated this in a previous rant on another, this will help explain some of mine decision making.
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All
-Starting fuel is now 0
-All AT snares range is now 10 from 15~18
Due to the over preforming nature of this abilities. There range is reduced allow more reasonalbe
Soviets
-Starting manpower increased from 390 to 430 to meet other factions
-Both T1 and T2 cost now 200 manpower and 20 fuel
-Molotovs and AT grenades are now bundled together which also includes access to the Engineer's Flamethrower
Ostheer
-Swapped positions with the MG 42 and Grenadier
-T1 now costs 200, 20
-Pioneers Flamethrower now locked behind battle phase one.
USF
-Move the Mortar to T1
range increased to 80, auto attack rate of fire reduced
-Change the cost of T1 from 50 fuel, to 30 fuel, and reduce the research time
-Researching T1 grants access to Flamethrowers
-A second level of research is now available to T1 for 200, 30
Grants access to a Free Lieutenant, M20, and M15
-Lieutenant's body guards are now rangers
Lieutenant's stats now match the rangers but no longer comes with a free bar. This will enable the Lieutenant to be a non doctrine elite infantry.
-Riflemen Target Size is 1 from .97 but regain this at vet 1.
-The Doctrinal flame thrower ability is now a M3 with Cavalierly Riflemen.
6 man riflemen squad with carbines and can upgrade to three Thompsons.
They are able to use abilities while garrison in the half-track
OKW
To slow down the teching of OKW a initial research is required for 200 manpower and 30 fuel
This initial teching grants access to panzerfausts, Mg 34, Rakenwerfer, and SWS Half-tracks
-Starting unit is now a Volks squad
-Volks now cost 260 from 250
-Medics upgrade are now available at T0 for 250 manpower
-Obersoldaten are now in T1, and now gain access to a PzB AT rifle upgrade
-Incendiary grenades, Volks STG 44s, and Sturmpioneers Panzerscheck now locked behind a T0 upgrade
UKF
-Infantry Sections
RA is now .9 from .8
Cost is now 260 from 280
-Royal Engineers
RA is now .9 from .8
Now the starting unit from Infantry Sections
-Vickers HMG moved to T1
-Mobile Mortar added equal to the Ostheer mortar
-Mortar pits are now empty
Cost 100
Able to garrison infantry and mortars for a slight range bonus
Mortars gain a large barrage range