While I like the five man buff for the infiltration commando, I do not like it for Fallschirmjagers. Additionally when looking at the Assault, they both just feel weird so here is my suggestion for both so they do not overlap each other.
Fallschirmjagers
-Paradropped in
One reason why it is a spawn falls is because as you know it is powerful and instant spawn out the gate. The time to paradrop in would help players to make tactical decision instead of a gut instinct to spawn a Falls to win a fight.
Airborne Assault
-Now is a two aircraft loiter
One Anti infantry MG strafing and the other AT strafing.
This would give a multipurpose support which is not too strong in both but still reasonable.
smoke run edit: whoops it was my bad
Valiant Assault
We hope that by increasing the cost-efficiency of the ability it will finally become useful. Nevertheless, this still feels like the weakest link in the doctrine. Ideas about how to enhance this ability (or replace it) are welcome!
An idea could be to move Valiant Assault to each OKW unit, sort of how OST sprint does it, to allow the players to summon it at will.
A 0 cp Sprint on Sturmpios would be a bit op, however this got me thinking. I do not know if this is OP.
New upgrade:
Luftwaffe Grounds Forces Support Package
-Exclusive upgrade for Sturmpios, Volks, and Obers
-Adds one FG42 (one slot item)
-Adds Sprint
-2-3 CP