This is bullshit that i cant rush to brum and yolo it and win very bad balance state oh |
Troll thread that's for sure |
We need one easy fix just make all rocket arty doctrinal and if someone want spam then go on pick doctine becuase now its real bullshit when as axis u can go for tiger or elefant and still have arty options or if u are soviet and in same time u can get is2 and katiusha this is the biggest problem in 4vs4 |
I would even add crew repairs because usf has that non doc too and there is literal zero reasons why ukf should not.
yes because ukf desperately needs crew repairs and maybe non doc stolen elefant. Now i think i was wrong mortar pit is tottaly ok for late game no change needed |
True, so landmatress non doc?
now even non doc mortar halftruck would be great for late game |
I insist. UKF is OK as a faction.
What happend here is that the other 2 allied factions are better, specially OP Soviets.
lol nope
Brits sucks hard escpecially in non doctrinal arty department
Its really anoying that for teamgames only sexton strategy is viable. |
No imo the current standards can be refined as suggested.
Lets see the new match up
Old/new td vs med
60v40 range with whatever sight/accuracy/ability adv
55v40 range with whatever sight/accuracy/ability adv
Surely, you can still do it with 15 range more
Old/new td vs heavy callin
60v50
55v45
Straight buff to Pershing and IS2, goes back to supplement the Su85 and Jackson
No change to Tigers.
Old/new td vs panther
60v50
55v50
Straight buff to panther. Surely spending for T4/Panther and losing a chunk of AI, deserves this.
Old/new td vs heavy callin td
60v70
55v65
No change
Old/new td vs ATg
Straight buff to ATg.
Surely that's the point of 'stationery' setup support units. 55Td can still engaged safelier than with its range adv
someone abuse t70 in tourmament and best way to fix that is to change evrything because we need more mess
No thx |
I can say with confidence that is almost entirely due to light vehicles.
Faction winrates even follow the tier of light vehicle strats, lol
1. t-70
2. m20 -> stuart
3. Luchs/Puma
4. 222
5. AEC
Oh look it's the same order as the faction winrates.
You see it play out this way because light vehicles are the first unit that can single handily win a match. When you have the best players in the world playing against each other they are all incredibly skilled light vehicle drivers, whomever wins the light vehicle duel that happens in 80% of the matches will win the game. The T-70 especially tips the scales into the Soviets favor significantly.
You don't see these win rates in normal matches with average players because they can't handle the light vehicles as well. A skilled player with an unmatched light vehicle can absolutely trash their opponent. The solution is to revisit light vehicles again to try and make them strong without being able to single handily win a match. I recommend reducing raw power and adding more utility to keep them as high skill units, without being able to wipe the opponents entire army after one mistake.
I wouldn't even say Soviets are that much better than the other factions, it's pretty much entirely the T-70. this
But dont worry now they will buff evrything that axis have thanks to people like incendiary rounds because guys like him thinks Wermacht is weak because brumbar or elefant lol but that statement is false.
For example Mechanized was popular because WC truck no because mighty sherman76
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I find pretty funny that some people imagine that because we are talking about Ukf they can simply stack up buffs petitions like a kid in a candy shop. Seriously guys that's not how balance works u mean like u in evry axis thread ? |
Ukf is defensive, what make them defensive ?
- Mortar pit is a hindrance more than anything. sitting duck waiting for anything to shred it. having to keep your whole army close to it when you have to move to the other side of the map to help your weakass teammate.
- Bofors, like mortar pit ain't worth sh!t. other factions get low cost smaller position to lock backward points. this one ain't doing any better. worse , it need a tech, cost more and lock AEC, a much better unit.
- 17lber share the same problems. buttr0ped by arty or anything (elephant included, eventho you did build it to counter tank). either to backward to do anything or too foward to stay alive more than 2min.
thus there is no stock arty (flare is a joke as you have to run up to throw it, with a unit getting debuff out of cover). this mean you cannot be defensive at all because you lose arty war by default. you are forced to ATTACK.
attack with what tho ? you got debuff out off cover tommies plus static bren, no stock choc troops to flank, no arty to mess up with pak/mg walls, low firerate snipe/firefly,...
You do have spint atgun, cromwell, comet and emergency warspeed locked behind hammer. too bad yer tank will be kept at bay by untouchable paks.
Basically you cannot defend and you cannot attack by designe. There is just not enough for you to bite or hold.
I don't bring up doctrinals as doctrinals are there to add flavor and new edge. they aren't meant to cover hole (and none do anyway).
I'am not saying existing units are bad. the faction simply do not have the tools to stick to any play style. for it to be competitive you need op af unit (like in the past) or redesigne the faction by adding new options (units or abilities). the biggest problem (if not the only one) is the lack of arty.
mortar pit changed for a special trench to be manned with up to 2 mortars (implies stock mortars) is the best anwsere to me (ressource are already in the game). If you don't want to add some kind of real stock arty (mortar/ htmorat/scot like vehicule or anything not barrage dependant) then change the base howies mechanic to make up for the lack of arty. increase the forward assembly flare range to make it actually usable for exemple. remove the cost (ammo) on base howie as your sole arty cannot be locked behind a paywall. it would both make a use for the FA and the base howie. it would still not be equal to genuine arty but dat would be something. TBH i would remove base howie entirely but if you absolutely want to keep it then just make it work smh.
It's not hard to keep faction flavor without crippling the faction. adding any kind of real arty would save the faction. want ukf to have positions or base howie ? make them work or delet them.
not essential change but it would make sense: If you do not want to add a choc troops (not commando which are more than just a choc troop to me) or a shoting on the move weap at least make the tommies assault package non doctrinal. it's not good but atleast it's something.
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