No. It's supposed to be a soft counter/not a counter at all. This was the design of emplacements and continues to be so to do this day. It has been confirmed by relic quite a few times now.
Explain why they added bonus damage for the stuka.
Walking Stuka damage is not always as effective as you might expect. About half of all barrages do just 50-80 dmg against the emplacements despite a direct hit:
(Long numbers are the damage done by the mortar to my stuka, so just ignore it)
Light and medium vehicles or schrecks until there is no BOFOR around. Once you got panzerwerfer or walking stuka, simcity governors will bleed serious manpower from their ***...
You get 4 mortars with 2 mortar pits. Panzerwerfer and Stuka are no counters since they do little damage and also get countered by brace.
L2P if i can take care of mortar emplacements so can you.
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Unless he focuses really well on defending that mortar pit its not hard to find a way to kill it.
I don't know what n00bs you are exactly playing against, but a UKF player with a brain will build a mortar out of your reach.
It's not very difficult to defend a mortar pits that is standing right infront of your base.
They can't move. Other mortars can. This justifies the range.
And what exactly should they run from? They are doing their job by keeping the VPs clean. They are too deep in friendly territory to be attacked by infantry. They have brace in case of rocket artillery barrages and they are too far away to be countered by mortars and ISGs.
It outranges ISG guns by far, Ostheer mortars don't stand a chance and it can not be countered when placed out of your reach. The result are 2, often 4 mortars shelling the frontlines and stopping every advance towards the VPs.
The main problem is how they can be placed so far behind the frontlines that their supposed counters are not able to reach them. Despite firing on maximum range they remain very effective thanks to their numerous amounts. It's also not uncommon to cover 2 VPs with those emplacements.
Unlike their counterparts - the ISG and mortar - they can scale well into lategame since rocket artillery will hardly harm them.