Feature: Granular Events
The events feature has been poking around in the back of my head lately and I've thought of a bunch of new ways to make it better, on top of what I already suggested (which you should check out first!). Let's look at one of the current ones:
Would you ever realistically navigate to any of these? Let's say you know one of your capping units needs further orders as none are queued up and you want to get there faster than using the tact map (which is basically the competitor). When you're getting spammed with these notifications, you'd have to cycle through all of them to find the unit, which is not as efficient as just using the tact map. However, if it looked like this:
This is much more useful information. So now if you know your krad capping the high munitions needs more orders, using the hotkey to navigate to this event and having the unit automatically selected or using 'select all on screen', using a custom selector or a control group would be genuinely faster than using the tact map. This equally applies to losing territory:
Depending at what point of the game you're in or your strategy, knowing which territory type is being lost is crucial information, one could easily imagine a player using this event to quickly navigate to a VP, but if you don't know which event corresponds to which territory type, that's not as reliable as the tact map.
Then you have this event type:
I imagine this would end up being an event type most people filter out as you're constantly spotting units all the time. The situations I imagine this being useful are at the start of the game and after a lull in the action. However, if it was more granular:
This is far more useful. For instance, if you're microing and M8 and you want to avoid the Pak or if you don't even know there's a Pak, this notification will make it far easier for you to locate it in the heat of the moment. Same applies to an MG when you have rifles trying to flank. This is made even more useful if you could see the unit in question's health and vet. I would also imagine, referencing one of my previous requests, that if you could filter out certain units being spotted (for example, you don't care if you spot Pioneers), these events would be only the curated events you care about, meaning less noise, more interaction. Particularly if using profiles, like I detailed before, which events you get can be altered mid flight, giving players total control.
The same sort of logic applies to the unit under attack event:
In this one, we not only get information about which type of unit is under attack, the health of the unit under attack and also the control group of the unit (via the control group colour association I detailed before). So if I know that orange corresponds to Control Group 2, all I need to do to retreat that damaged squad is press 2 and R. I wouldn't even need to open the tact map or navigate over to that side of the map. I imagine this would also be useful for casting as the caster could create a sniper under attack or sniper killed event and thus we as viewers would be less likely to miss these highlights.
Finally for other events like engine damage and hitting a mine:
If I could see which vehicle has what crit, this is useful information, maybe I care more about my P3 here or maybe the 250. Since no control groups are assigned here, we could use our custom event hotkeys (such as Ctrl+alt+m to navigate to 'Focus Mine Hit event') to navigate directly over there without clicking anything.
You get the idea, if the events were more granular they would be far more useful, particularly when combined up if the functionality I outlined before.
Feature: Custom Event Notification Colourisation.
It would be nice if we could decide what background colours the event notification had, so we could come up with our own system of priority. For example, if I wanted losing fuel to be green, losing munitions to be salmon and losing VP to be black, we could make it as we saw fit.
Feature: Custom Event Triggers
Similar to my request regarding audio queues, it would be nice if we could control when events are triggered, for example when 'Infantry are in danger' it would be great if we could specify the damage threshold or when models drop to decide when that event fires. Similarly, with territory, if you got notifications once territories are 90 percent capped, that might be better than once its already capped.