No, i didn´t mean the timing when you built the medic-hq, but where you built it ... Your troops had to walk to it after retreat , which is time and attention consuming. If the med-hq is build inside your base you have the opportunity to change the direction of your assaults, atleast after retreats and it enables you to do it very quick and comfortable.
On bigger maps it´s a huge advantage to have the med-hq at a forward position... but on small maps there is no realy big reward for the higher risk, but if you decide to build it outside of your base always put up the forward retreat, without this it´s useless.
Ah! I understand, thank you. Yeah, especially considering I didn't purchase the retreat pt upgrade anyway it didn't really help me. I envisioned fighting around it and using it to help me, but on a small map like langres, and the way he played it became a liability.
Btw: get as many volks as you think are needed vs usf - it´s an uphill battle. I am not a realy good player, but even I have made players ragequit after 3-5 minutes.
How many do you think is required 5? I never seem to have enough MP to do what I want to do. My strategy against the USF and therefore my economy and unit timings aren't quite in line with where i want them to be.
