Hey turbotortoise,
Thanks for your review, I appreciate it. 3 MG opening is not my usual opening but in Lienne Forest (City Side) and Steppes I feel forced to use that, especially when I play with USF teammates. I usually go for penals which combined with shocks or guards become effective. But since this map is open I went with mgs to pin blobs down.
Now the problem is, I could never get around to build a ZIS gun since we failed to push the island and as you said, we failed to push through mid as well. My question to you for this game is, would we still be able to hold the line with only penals+guards+120 mm mortar+ SU85 and T34/85 (which is my usual build) ? What would you suggest then?
Thanks!
Yeah, the maxims make more sense when you can garrison them, provided they don't bug out. xD
I feel you did more than enough on the fuel point. That assault after you placed your death trap was hardly a failed attempt. Your team got the HQ down to a third of its health IIRC. So, my point was, with a ZiS gun, you could have got it in range, let your teammates rifles and your support weapons cover it, and take down the truck. That would have been a huge blow for your opponents. It really pays to take full advantage of opportunities like that.
Personally, I'm always taking scripts over penals but, 5 squads/6 squads. 4 scripts + w.e else, shocks, guards w.e is usually more than enough if you want to forgo weapons teams. You could even (and I'd recommend it) try to intergrate a few weapons teams to have a more well rounded force. 4 scripts, maxim/120mm, 2 squads of w.e other infantry you like.
When you think about your build, work back from the unit you most want at the end, ie 34/85's and how many minutes of fuel it will take to get there. A good streamlined build, if all goes according to plan @50% map, could have them arrive at 17 minutes. I like a little more flexibility in either a T70 or if I'm playing more defensively an Su85 + Katyusha. which would delay my call in immensely: around 6 minutes, or 12 minutes respectably. Bearing in mind that an equally streamlined axis build will see heavy armor arrive around 17 minutes as well.