All in all go lmg42's 100% of the time unless you are just trolling.
I'm not run and gunning with grens they are a weak 4 man squad, they are not assault troops. They get fucked anywhere outside long range, g43s are not a good idea.
I don't agree. If they need to move some, the lmg does not fire and that matters alot. I wish I could leave them stationary behind cover to fight the enemy all the time but shit happens, mortar shells drop, you have to move around and then G43s suddenly make sense, firing on the move and faster setup (or what it's called in this case).
So they'll forever fail and QQ, stuck in deluded conviction that pgrens are axis shock troops.
If they can't tell the difference between SMG and assault rifle damage profiles, they deserve to be trashed for being unable to use the unit properly.
Maybe they were fooled into beliving panzergrenadiers are at their strongest close range from looking at the stats?
Stuart is a Little bugger for axis with no pak out. It has great mobility to flank paks too but has to Watch out for panzerfausts the same way all axis vehicles need to watch out for conscript nades.
I'm one of those masochists that insists on playing with crappy units like Stuart and SU76 and after extensive testing I don't think either of them is worth the manpower/fuel or popcap.
I tend to build uncommon units because it's fun and because if one doesn't build them then one will never learn what they can do (cost efficient or not) despite all critique those units tend to get (sturmpanzer, brummbär, Stuart, su-76, T70, panzerwerfer).
What bonuses exactly? Am I mistaken when recalling that the command tank provides its bonuses to units near the tank, and not just in friendly territory?
What am I supposed to do, click every option? Usually it's like, war, happening, so engies might have other priorities or bullets flying by during construction so... but I do build bunkers as wher almost every game.