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Post History of zerocoh
Thread: disgusting simcity6 Mar 2016, 17:14 PM
cry me a river. 3 wehr players, you could have easily dealt with it. In: Replays |
Thread: Remove Montargis Region from automatch5 Mar 2016, 15:57 PM
2 minutes to spawn + 2 minutes to get in position, then another whole minute to start firing (soviet mortar takes forever to start firing for some reason). so you have what, 1 minute window to do your thing? good luck. In: COH2 Balance |
Thread: Remove Montargis Region from automatch5 Mar 2016, 15:29 PM
OP, if your having issues with sturms camping the fuel then how about playing defensively until you can get indirect fire into that area? hahaha, by the time you have one mortar you will be drowning in luchs and ACs. In: COH2 Balance |
Thread: Vet fix March 9th4 Mar 2016, 20:13 PM
So...was/is vet in vCoH broken too? )))) no but there is a lot broken in the current version, like volks upkeep and m10 misfires and a shitton of others minors things In: COH2 Bugs |
Thread: Vet fix March 9th4 Mar 2016, 17:45 PM
grens were never really affected by this, because the last guy on the squad holding the LMG would never lose his buffs right? and the K98 is already too good without any bonuses. no wonder my scrips would always get rekt In: COH2 Bugs |
Thread: Vet fix March 9th4 Mar 2016, 16:57 PM
The offensive Vet was a lie all along!? *mind blown* I imagine this means that this will make comebacks a bit harder since Vet squads will dominate a lot more than they ever have. Squad preservation will be more key than ever. I'm pretty sure penals are beasts, last month I went one week only making penals for the lulz, then I found they were pretty weird since some times they would just rekt everything (there was a game I made only a single squad and managed to do 5k damage in 10 minutes) but other times they were useless. now I know why. inb4 relic nerfs penals to the ground when veterancy gets fixed. ![]() In: COH2 Bugs |
Thread: Damage Calculation4 Mar 2016, 16:50 PM
I know, but in the case of tigers it seems to penetrate almost every time In: COH2 Gameplay |
Thread: Damage Calculation4 Mar 2016, 16:44 PM
tigers also deal damage even when they miss their shots because of their massive AoE In: COH2 Gameplay |
Thread: had problems to kill emplacment and counter battery add it 4 Mar 2016, 16:40 PM
this is exactly what I do too. just bait him into brace, clear the area then have a field party with his city. In: COH2 Balance |
Thread: had problems to kill emplacment and counter battery add it 4 Mar 2016, 16:03 PM
smoke and flank was never been more true than now. also, AT guns make short work of emplacements, EVEN when braced In: COH2 Balance |
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