airborne is my favorite commander. it pretty much deals with anything axis throw at you.
BUT. It's kinda hard to use. but LMG paras are monsters, and if you use them together with finders you can keep reinforcing on the field and auto heal makes them excellent mobile units.
what most people go wrong is making too much rifles, if you are getting paras+finders you need to use RETs as meatshields/cappers and let the paras do the shooting while keeping casualties to a minimum.
I am really not a fan of the thompsons since allied infantry dies too fast on close combat.
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Post History of zerocoh
Thread: Airborne and Pathfinders lower CP ?15 Mar 2016, 15:47 PM
In: COH2 Balance |
Thread: Videos of Vet3/5 Squads in Action Compared to Vet 014 Mar 2016, 03:16 AM
Cheat mod is a serious must for people who like testing things. I picked it up last night, and can't believe I went so long without. considering everything PGs are the best infantry in the game, only the wieners cry about them. In: COH2 Gameplay |
Thread: UKF in its current state does not belong to COH214 Mar 2016, 02:57 AM
Jesus, this is worse than the steam forums. In: COH2 Gameplay |
Thread: Let's talk about ostheer.13 Mar 2016, 21:56 PM
I have a feeling like current Ostheer is unplayable in 2s. Next time don't sit around all game waiting for tiger. get flakpanzers or panzerwerfer and you are good. Ost might not be "broken" as the other factions, but they are the strongest by far, only fanboys would not agree with this. most times I play ost I don't even pick commanders since they have everything from the get go. In: COH2 Balance |
Thread: Penals as suicide units?13 Mar 2016, 06:17 AM
Penals are okay now, I'm using them a lot, but their problem is the same as shocks, they are too damn fragile, you will always lose 1-2 model before even getting close to the enemy. They are great tough when you get someone by surprise or if they fight 1v1 against other units. I found they are best used to defend flanks or far away points or VPs because most of the times people send only one gren or volks to cap those far away points. In: COH2 Balance |
Thread: bug??11 Mar 2016, 21:01 PM
Relic needs to give us an option to reset stats, because mine is all messed up because these kinds of bugs. In: Replays |
Thread: 1v1 Burmie vs VonIvan10 Mar 2016, 03:50 AM
WTF WAS THAT LEIG?!? RELICCCCCCC!!! In: Replays |
Thread: "Real" Vet 3 Bar blobs are ridiculously over-performing now10 Mar 2016, 02:45 AM
You had this topic ready for posting before the patch beign released? hahaha this so much! also, its been a long time, where have you been? ![]() In: COH2 Balance |
Thread: OKW Need Some better Anti-Blob Tools9 Mar 2016, 17:04 PM
There is a non-doctrinal suppression platform, but it's really fragile and not cheap: Flak Halftrak. if the enemy is blobbing infantry, he will have little time to micro something else, and the flak halftrack has huge range, attack ground and great vet bonuses. Its more than enough to stop blobs. also, flame nades and many other things can wear them down. okw players should cry less and try to diversify their strats. In: COH2 Balance |
Thread: Variable Infantry Speed?9 Mar 2016, 16:45 PM
this could be a great way to deal with the blob problem. when a bunch of soldiers group up they would start moving slower, thus taking the whole "surprise buttsex!!" effect out of blobs |
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