you are right, just another #justaxisthings ...
funny thing is, for a faction that is based around the "smoke and flank" concept, doing so will put your units in great danger, while the defensive faction get almost no problem in doing so.
in CoH1 this problem was MUCH bigger. If you failed to flank a MG your rifles would just get wiped on retreat since the MG damage and accuracy was insane.
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Post History of zerocoh
Thread: Accuracy on retreaters31 Jul 2016, 18:47 PM
In: COH2 Balance |
Thread: Announcer shit at his job?31 Jul 2016, 02:32 AM
nope, this is a problem, and its even worse when you are playing a soviet commander that has decryption and the sound of that early panther doesn't play and you get completely surprised. In: COH2 Bugs |
Thread: Mortars against occupied buildings.31 Jul 2016, 00:14 AM
IMO best way is to just smoke the building, any unit inside will be rendered useless, you will not damage the house (thus giving you opportunity to get yourself later) and also deny extra vision. In: COH2 Gameplay |
Thread: Comet abilities do not happen31 Jul 2016, 00:04 AM
you mean like the Scherman 80 mm machine gun fire that lasted 1 week and half or the old easy 8 bug of recrewing their tank over and over for infinite fire rate but yea I guess the panther was op hugged when ...... Oh wait 1st. It wasn't a bug on the tank, it was a commander ability. 2nd. the bug made the unit better, not worst. you are really dense, aren't you? Also, smoke bugs seems to be common, all mortars have a bug when smoking too. In: COH2 Bugs |
Thread: KT, Why?30 Jul 2016, 22:27 PM
Don't get me wrong, KT is good, just not a "let's forget everything and rush like a retard" tank like the old days anymore. In: COH2 Balance |
Thread: KT, Why?30 Jul 2016, 22:25 PM
It's also a gigantic target that move very slow, and after it take the first shot It need to get out for repairs or risk getting snared. It's a huge gamble, if you get a KT and don't put pressure, your enemy will have full counters and you will have wasted a ton of resources on something that is not that useful In: COH2 Balance |
Thread: KT, Why?30 Jul 2016, 22:09 PM
People will complain about anything these days. KT is fine. KT is quite underwhelming right now to be honest. As someone who play most allies I get happy when an OKW player go straight to KT since all I need to counter it is a single TD. In: COH2 Balance |
Thread: Mines after patch, a big mess!30 Jul 2016, 21:57 PM
read my post again, I never said the mines are useless against vehicles, only against infantry. in vCoH a mine will pin and take half health from a rifle squad. In coh2 it will just kill 2 models. In: COH2 Bugs |
Thread: PSA: USF mortar almost quite there30 Jul 2016, 16:24 PM
Sure, nerf the mortar, but change the cost to 200mp to get in line with OKW mg, since both units are pretty much the same, they have almost no reason to exist and "overperform" in their roles. In: COH2 Balance |
Thread: Comet abilities do not happen30 Jul 2016, 03:54 AM
nobody will fix this since it is an allied tank. If this was a panther or tiger bug relic would have fixed in record time. In: COH2 Bugs |
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