One way of easily making the unit less more retardedly strong is removing one of it's guns.
Why does this particular unit gets TWO flamers while everyone else have one?
and to all the retards saying "j-j-just stay away!11!" well, you can't, because for some reason the flames "supress" all infantry (they hit the dirt or run around looking for cover) every time they get hit by flames making them unresponsive, just like the old guards dance bug.
No, just no. What cons need is a rework on everything. In my vision cons were supposed to be what rifleman were in CoH 1, an inferior infantry that got much better with upgrades and veterancy.
also, molotovs need some serious fix, the animation and range is just awful.
IMO all of those units should be inserted on the map like commandos or paras.
but I know this won't happen, then we have a plethora of things that can be done.
1. all units spawn with normal weapons and needs to be upgraded (like stormtroops), although some of them need to free, the upgrade would just be so you can't just plop a unit and faceroll someone instantly with automatic weapons.
2. since I KNOW relic is too lazy/dumb to do the above, just spawn units with a debuff with half speed and half accuracy.
Can we actually try new penals first and then start discussing around lil at gun ?
Tier1 was never meant to have AT gun. Its mobile tier that give you good AI and early game pressure so you can field tanks on your own as counters to enemy tanks.
It it hight risk high rewards tier. I think mobile AT in terms of PTRS is best thing it can get
too bad we are forced to make T3 which is useless if the axis player is doing the classical stalling tactic.