After all, this is the only doctrine aside from CAS with redistribute resources and that can really help you out at any stage in the game. It buys you LMG grens to shred inf (even though I kept foolishly losing mine in this game). It buys you mg bunkers to protect the VPs. It buys you tellers and shrecks to counter armor rushes. And the railway arty is like a shitty version of the stuka dive bomb.
Also, the osttruppen are more useful than you would expect against brits, especially if they go for a sniper build. The same way they were useful against the soviet sniper in this game.
Anyways, I just wanted to give the osttruppen haters something to think about and beating DevM was just a nice bonus
. I think most people make the mistake of getting 3 or 4 squads of osttruppen in the beginning of the game and that's what makes them lose in the mid/late game. They don't scale well at all so you really need 2 grens or some pgrens or something else that stays relevant. You only really can use them late game to cap and recrew weapons. And they do tend to fail pretty hard against rifle company flamers because they depend on garrisons and heavy cover so much.Give some love where it's due. These guys can definitely win you games.
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