There were a ton of cutoff maneuvers this game. As a result, both of us were terribly late to tech up. As this game goes to show, such a scenario serves to increase the importance and effectiveness of call-in vehicles/tanks.
This wasn't a super high level game or anything, but I thought the constant cutoffs and rotating around the map make for some entertaining gameplay.
Classic Style Ango
by
PR0tegenic
5th January 2016, 20:09 PM
- [00:00:31] PR0tegenic:
- [00:00:37] ITZ_LEICHTE_FELDHAUBITZE_18:
5 Jan 2016, 20:09 PM
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