A powerful T0 USF mortar was too OP, due to rifles & free officer squads. USF could use some help in the indirect fire department, but that should require some delay and locking-into (e.g., pak howitzer buffs, now that Stuart is no longer a no-brainer).
I played Werhm a lot
I played OKW a lot. its a nightmare to face brits in map with concrete buildings around key positions coz of Vickers and InfSec
Now I play USF and I can say the same. USF can't do shit on maps where there are a lot of buildings. Rifles can't approach to any builing coz of Wermcht 2 HMGs and Mortars.
I don't build USF Mortar nowdays coz it tickles teammembers inside buildings. (and it cost a lot for its effect) or dies fast to counter barrage
I tryed another appproach I use smoke (from mortar) research grenade and throw them at where all models of HMG are sit. usually 2 grenade cant wipe team weapon also Nades are expensive and research cost fuel too. So it is not effective. THen Wherm rush to FlameHT or 222 which is normal. I did the same. So there very huge MP bleed and very little effectivness.
SO usually I as USF rush to U20 or AA HT or Both (but this is the preciuos time) and all that time Werhm sits on fuel point. So, soon i gonna face Pz4.
PS I felt bad when USF mortar wiped my squads left and right but I still cant understand Why USF can't have SOviet analog of mortar????