152 mm mean no IS-2, no T-34/85 = easier game
This statement would be true in the previous patch were Soviets stock army was ass.
Thread: ML-20 152mm Howitzer7 Aug 2015, 14:34 PM
152 mm mean no IS-2, no T-34/85 = easier game This statement would be true in the previous patch were Soviets stock army was ass. In: COH2 Balance |
Thread: Sturmtiger breaks the game7 Aug 2015, 14:31 PM
Much like the different reverse speed thing everyone wants; Relic doesn't have a way to make it go through ONLY SOME shotblockers are no others. As people have pointed out before it could do this for months and only since it got 45 range (while being limited to one, delayed, and put in a doctrine) have people started complaining. Yes it deletes units; but you pay the cost and micro tax to do it. It's a vulnerable unit that's slow, unwieldy, and to boot it can't destroy weapons anymore. In: COH2 Gameplay |
Thread: ML-20 152mm Howitzer7 Aug 2015, 03:15 AM
Someone should fix the vet guide on this site then; because that's were I got the info from~ In: COH2 Balance |
Thread: Two Vee Two with Kwen7 Aug 2015, 00:48 AM
In: Replays |
Thread: Two Vee Two with Kwen7 Aug 2015, 00:03 AM
![]() In: Replays |
Thread: 2v2, 3v3, and 4v4 maps need to be proportional to 1v1 maps6 Aug 2015, 23:06 PM
Small maps are much better for OKW because they allow you to cover a much larger area with your truck base than on larger maps. Larger maps make the BGHQ less effective, not more effective. And again if there was multiple VP's then you couldn't cap near them anyway and would be forced to move around. In: COH2 Gameplay |
Thread: 2v2, 3v3, and 4v4 maps need to be proportional to 1v1 maps6 Aug 2015, 20:27 PM
Making maps bigger will make forward retreat points even more powerful than they already are What is artillery? FWP's are double edged swords especially when you can't move them. Allies suffer far more from maps being to small and easy to lockdown than maps that are to big. Think about it this way, if the map is very wide his FWP won't do much for him but will allow more flanking opportunities. In: COH2 Gameplay |
Thread: Creeping Barrage too tight?6 Aug 2015, 19:23 PM
The priests cool down is 85 seconds like all the other howitzers in the game. It's price is fine and you don't even need to pay the popcap for it since the cooldown recharges while it's decrewed. In: COH2 Gameplay |
Thread: Max Prestige Scumbags6 Aug 2015, 17:55 PM
Would be nice to see what the threshold is because I have a 100+ games as OKW at rank 93 and I still get paired with rank 5000-6000 people. In: Lobby |
Thread: Fallschirmjaegers: A small re-design6 Aug 2015, 17:51 PM
Make them actual paratroopers that come in by plane, give them Ober received accuracy and keep the cost. In: COH2 Gameplay |
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