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Post History of Alexzandvar
Thread: Railway artillery23 Jan 2015, 17:14 PM
The 105 Howitzer artillery is extremely powerful, and at 500+ muni can easily destory the USF base completely. Railway really needs a buff atm, especially since it's outperformed by the B4 in everyway. In: COH2 Gameplay |
Thread: soviet vs okw matchup 22 Jan 2015, 17:12 PM
Funny how Ciez is getting shouted down now that he's breaking the narrative that OKW is somehow unbeatable. Trust me, OKW and Soviets are just about on the same playing field with Soviets having the early/mid game advantage. In: COH2 Balance |
Thread: Relic is heading in the direction we asked them to go!22 Jan 2015, 07:16 AM
I think that's one of the biggest killers atm, zero hype due to no new content to look forward to. In: Lobby |
Thread: What would a third German faction look like?22 Jan 2015, 02:07 AM
I wouldn't make the claim Ostheer and Soviets are both exclusively 43 onwards when both make use of early war units. I still really do not see how North Africa factions based around mass artillery, AT guns, and large mobile forces of Half Tracks wouldn't work. It might also help improve balance if both forces are gear towards slowing and disabling tanks then pounding them with artillery helping swing the meta away from all heavy tanks all day. In: COH2 Gameplay |
Thread: Relic is heading in the direction we asked them to go!22 Jan 2015, 01:34 AM
I'm going to have to agree with Barton, if they want COH2 to last they are going to need to switch gears to being a lot more MP focused. In: Lobby |
Thread: What would a third German faction look like?22 Jan 2015, 01:29 AM
Sure but the fact remains you can have early 44 armies using 1941-1942 units fighting King Tigers. The Afrika Korp really wouldn't be anymore out of place imho and might actually lead to idk some variety in this game? In: COH2 Gameplay |
Thread: Relic are adding Achievements in Steam DB21 Jan 2015, 22:11 PM
I would take the Jadgpanther any day over the Jadgtiger. A more apt comparison would be "Why add a model of t34 in between the 85 and 76? Which they should totally do btw. In: Lobby |
Thread: What would a third German faction look like?21 Jan 2015, 22:01 PM
More units in general is better be it added by a faction or commander or anything else. One of the reasons it's so hard to bloody balance is because of the shear lack of options. You HAVE to go Jackson as USF for mobile end game AT, if USF had more to chose room they wouldn't ALWAYS need a Jackson. In: COH2 Gameplay |
Thread: What would a third German faction look like?21 Jan 2015, 19:18 PM
Contrary to popular belief adding more factions wouldn't make it harder to balance, as the more units you put in the game the more counters people will have to things and thus more options. What's hard to balance is having a very small selection of units and attempting to balance them in a way that works perfectly rather than having a large selection for people to chose from to fit different situations. In: COH2 Gameplay |
Thread: What would a third German faction look like?21 Jan 2015, 19:11 PM
Well considering the shear number of ground based non-tank units the Axis had we haven't see yet Relic still has a lot they could put in the game. A Africa based expansion which armies focused a lot less on armor and more on artillery/half traks/AT guns would be a very nice change of pace. In: COH2 Gameplay |
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