Thats kind of my point. The strength of OKW is elite units and elite vet. They pay for this with reduced fuel and muni income.
If they dont need an abudance of muni NOR an abundance of fuel to compete then its not much of a punishment. That would be like giving USF a fuel penalty and making all their teching Free. That wouldnt be much of a penalty.
OKW has no reason to really use Muni once Shreks are acquired. And due to Shreks/Obers dont really need armor either. Their manpower is also not penalized.
So you get the current Meta. Kill everything MP blob with only the required 270 Muni and the rest turned into fuel.
OKW would still retain all their power but would have to CHOSE what to get. They couldnt have their cake and eat it too. If they want Shreks FINE get em! No AI though so you better get a Luchs or FlakHT. And if you lose those your in trouble so Panther may not be a no brainer anymore either. Cant have Shreks and Crutch on Obers for AI anymore!
Alternatively no shreks so you better get a Puma/JP4/Rak (that needs a buff) and use the Muni for your AI. So go ahead get that Panther but if you lose it your SCREWED!
OH I WANT BOTH!? Well let me convert fuel to muni!
See I just made OKW interesting and not mindless. This was how it was before the Muni increase when I loved to play OKW.
The thing is, this is already the case. Losing tanks/vehicles as OKW is extremely costly and can often easily lose you the game. The problem with OKW is that they have nothing to spend all their MP on, ever wonder why you see nothing but infantry blobs? Because when you have normally priced vehicles but a huge fuel penalty your normally going to save for a game winner, not just something that only slightly tips the balance.
Tell me, if you are playing as soviets and only had 33% fuel income, wouldn't you take every T34 loss hard? Wouldn't you instead of getting mediums and other easily killed fuel requiring units just save for something like an IS2 and spam cons and shocks to stall?
Iv said it before and said it again, reduce the fuel price of OKW vehicles
but increase the amount of MP they cost! That way it encourages OKW players to blob less and spend MP on vehicles, which are still critical, but easier to get out onto the field. It will remain hard to replace losses as while the tank is out and doing work your still suffering from the reduced MP income that comes with having a large amount of consumed pop cap.