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Thread: okwunits13 Feb 2015, 22:14 PM
.33 was a mistype but iv said before OKW should have cheaper tanks fuel wise but they cost much more manpower In: COH2 Balance |
Thread: If you were in charge of a Relic developer team....13 Feb 2015, 21:53 PM
Note I said first priority. I know ![]() It just seems like the problems in this game overlap so much that it's extremely hard to pick were to start first, but I did pick core faction design in the poll! In: Lobby |
Thread: okwunits13 Feb 2015, 21:52 PM
A single B4 shot with For Mother Russia will instantly kill a KT. In: COH2 Balance |
Thread: If you were in charge of a Relic developer team....13 Feb 2015, 21:49 PM
The right answer is all of these things, starting with redoing all the factions In a way that's actually consistent faction to faction and makes sense. When WFA came out Ostheer and Soviets should have both gotten a major overall. Every faction in the game needs much more unit diversity. In: Lobby |
Thread: okwunits13 Feb 2015, 21:44 PM
The fuel penalty is important because it reduces the amount of tanks you can build and how fast you can replace them. The point is not that your tanks are just supposed to be "better" it's just that your supposed to focus on unit preservation and "making do with what you have". The reason I adjust the prices of units for OKW that cost fuel is I'm trying to get across that things like the Jadgpanzer and Panther are expensive investments, you can't spam either simply because you don't have the income to do so. If you want OKW to make more sense as a faction in relation to the others as far as thing likes micro go your going to actually need to give them something to micro. And yes OKW teching is cheap, but that means jack shit if you don't have the fuel income to get your tanks out the door and defend your HQ's. The reason you see so many people spamming volks is that because volks with shreks are your only reliable AT at the beginning of the game, if OKW had more options than people woundn't be forced to do the same thing every time. You can't complain about OKW not needing as much micro when to stay competitive a OKW player is required to micro a large amount of infantry in order to stall for actual AT, and if you want OKW to require more micro for their tanks how about giving them more than 1 tank to actually micro? In: COH2 Balance |
Thread: okwunits13 Feb 2015, 20:42 PM
The reduced income doesn't mean the tanks have to be better but it does mean you can't spam them or replace them quickly. In: COH2 Balance |
Thread: okwunits13 Feb 2015, 20:09 PM
The fuel price is adjusted because OKW get reduced fuel income, for every 1 fuel every other faction gets you get .33 fuel. In: COH2 Balance |
Thread: PGrens with double panzerschrecks against USF13 Feb 2015, 20:05 PM
If shreks are countering your Jackson you have a problem no amount of suggestions can fix. I seriously cannot believe in the year of our lord 2015 people actually still think Ostheer is actually in any possible way "alright" when pretty much every single person who knows anything has stated that they are by and far the worst faction at the moment. And the issue with P4/T3 is that it isn't cheap! The sherman is in a tech that also contains excellent tanks that are good at what they do, getting a major as USF is just the default progression of the game. If you lose your sherman you still didn't make a mistake in teching. As Ostheer T3 is extremely vunerable to not only USF, but soviet AT and call in tanks. And in what way does OKW benefit from call in meta when most of their diverse infantry is gated behind it AND the only actual good OKW call in tank is the Jadgtiger as a whopping 290 unadjusted fuel. In: COH2 Balance |
Thread: PGrens with double panzerschrecks against USF13 Feb 2015, 19:57 PM
Volks have high survivability because they vet up very fast using their shrek. And Relic isn't going to get rid of the shrek until they add more AT units to OKW as a whole, they have said this before. The shrek on Volks is a crutch that allows OKW to deal with with early game to mid game vehicles because they can't get an serious mechanized AT out onto the field until later in the game. And the Puppchen is awful for far more than the fact it can't hit anything, it has horribly bad survivability. In: COH2 Balance |
Thread: PGrens with double panzerschrecks against USF13 Feb 2015, 19:49 PM
MP40's would actually be a downgrade, and 120 muni would delay the first shrek OKW can get quite a bit which is fun if you think being able to auto win with scout cars is good meta. In: COH2 Balance |
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