It sounds like you are trying to call me a liar. Is that what you are implying? I use elite armor all the time, you can ask my 2v2 AT partner.
Radio Intercept: A bit on the expensive side at 50 mu, but the information it gives you is invaluable when planning a large scale assault/ flank. It is a slightly cheaper and worse version of the partisan spy network, that shows all enemy armored units on the minimap. If you want to see what unit each symbol pertains to, use the tacmap. In noway is this worse than the soviet ability. The soviet ability only works for your conscripts and CE squads, and only shows arrmor on the minimap that is 1 extra sight range away.
Crit Repair: A very niche ability, but it can be a lifesaver if you use armor aggressivly to scout (ie. luchs at vet 1). If you hit a mine, find a place to hide and crit repair. It is a bit expensive, but worth it if you can save your armor. Not very good otherwise.
HEAT shells: One of my favorite abilities out of all the commanders. What these do is increase range and penetration on all main cannon shells fired by the vehicle this is activated on. This is especially useful to help the puma scale into the later game and to let the panther/ jagdpanzer 4 solo all enemy armor including the IS2.
Panzer Commander: A 30 mu upgrade that gives you a panzer commander instead of a pintle mg. The commander increases your vehicles sight range (useful on panther) and gives you access to an offmap artillery barrage callable from your tank. The barrage is 120 mu, and is a slighty weaker version of the US Time on Target barrage. It takes a long time to callin, so use it vs. Defensive positions and enemy on-map artillery. This strike oneshots a b4/ ml-20.
P4-battlegroup: Not one of my favorite abilities, the p4s come late and have trouble with t34s, however, the ability to upgrade armored skirts i quite useful, and, more importantly, with heat rounds, the P4s can fight heavier enemy armor quite well. Most importantly, the P4s vet exceedingly fast, and at vet5 become absolute beasts. Use these to support your panther/KT later in the match or to hardcounter enemy infantry spam. Make sure to support with other AT if you need to engage larger armor. Don't fall into the trap of rushing these, they are not baseline armor. They are support armor.
In regards to your statement that people don't make shit units, Soviets have to pick between t3 or t4. t4 gives you access to defensive units like the su85 which are weak when flanked. T34/76 would fill the hole in your tech choice, while not giving you a unit that is flat out better than your choice in the other tier building. I can honestly see no reason why you would say that t34/76 would never be see again.
If you don't like the p4s, don't use them. Build a panther, upgrade a panzer commander, and use all the abilities provided to you by the commander for maximum effect. In fact, I find elite armor to be the best counter to B4. Panzer commander artillery, while slow to hit, only costs 120 mu and one shots ANY artillery piece.
You can coast on using Elite Armored if the people you play against are terrible, but as a commander it is hot flaming garbage of the highest degree.
The radio intercept is worthless because it shows every tank as being the same, so you have exactly zero idea if the unit your going to attack is an ambulance or an IS2. And it's expensive for what it does.
The crit repair is WORSE than worthless because it's bugged to all hell, use this ability if you enjoy every shot from an enemy tank decrewing your tank.
Heat Shells are honest to god the biggest insult in this entire commander: Here, shells that make you do more pen and NOTHING ELSE, it's not like all your tanks already have a fairly high penetration chance. It's just a giant waste of munitions, and the Puma is for people who don't know how to counter light armor with AT guns and the Flak Trak.
The Panzer Commander just reduces your tanks DPS, nothing else. The Artillery is so bloody slow that unless what your calling it in on can't move, it won't do anything. And for static emplacements, why not for far cheaper just shoot it with the tank you currently have your Panzer Commander in?
Use these to support your panther/KT later
Yeah, instead of you know. Just getting a KT which is just 50 fuel more expensive, I'll get two tanks that are literally useless if there is a single USF player on the enemy team.
In regards to your statement that people don't make shit units, Soviets have to pick between t3 or t4. t4 gives you access to defensive units like the su85 which are weak when flanked. T34/76 would fill the hole in your tech choice, while not giving you a unit that is flat out better than your choice in the other tier building. I can honestly see no reason why you would say that t34/76 would never be see again.
People will never take that commander, because people will just go t3 and spam T34/85s while using a commander that gives them actual things they are missing.
The T34/76 doesn't fill a hole, it's just a poor investment of resources that could have gone into something else. Being a call in doesn't justify a unit being garbage compared to what you could possibly make with out the commander.
People will always get the best unit, people will never not do this. The solution to fixing Soviets is changing the teching system and making the units in it better while keeping the limited call ins better, not making call in's shit and making the stock units better.
If you don't like the p4s, don't use them. Build a panther, upgrade a panzer commander, and use all the abilities provided to you by the commander for maximum effect. In fact, I find elite armor to be the best counter to B4. Panzer commander artillery, while slow to hit, only costs 120 mu and one shots ANY artillery piece.
If the opponent is letting you anywhere near their B4 they are probably going to be able to be beat with any commander in the game. Or you are going to get hilariously owned when that B4 1 shots your tank lol.
Why would I intentionally gimp myself when in Spec Ops I can get a tank that gives ALL my tanks better vision than the Panzer Commander while keeping their DPS. Elite Armored is the worst OKW doctrine in the game by miles, sorry, it's a fact.
Oh and lmao at the "If you don't like the finale ultimate call in of the commander why not just use it?" Why not just not bloody use this useless commander.