p-47s don't hit stationary vehicles (even heavies) and the defilade gives a damage reduction iirc.
If you combined the CPIV with hull down your tanks become P-47 proof, as in the P-47's WILL shoot at you, they just won't do any damage.
Thread: m36-Jackson is over performing25 Apr 2015, 05:55 AM
If you combined the CPIV with hull down your tanks become P-47 proof, as in the P-47's WILL shoot at you, they just won't do any damage. In: COH2 Balance |
Thread: m36-Jackson is over performing25 Apr 2015, 02:11 AM
btw as Ostheer if you want to counter Jacksons, if you hull down a Panther it has higher range than the Jackson and hull down vehicles are P-47 proof, so go wild. In: COH2 Balance |
Thread: life threatening sound bug25 Apr 2015, 01:45 AM
The Sturmtigers noise cancellation stops it interestingly enough. Although good luck timing your Sturmtiger blast with the noise. In: COH2 Bugs |
Thread: Is the King Tiger still worth 260 fuel?25 Apr 2015, 01:42 AM
What is the point of replying to my post if you decide to throw a fit and demand I don't respond to your counterargument? The SU-85 can work against the KT, so can the JPIV, but you can't rely on it because of the fact the JPIV is a medium TD which can be easily delt with by enemy AT weapons. The Rackten doesn't have very good penetration, and is about as reliable for killing an IS2 as using the Soviet ZiS gun to kill a KT (not every), but suffers hugely from the fact it's squishy with short range allowing the IS2 to wipe it without much effort. Your ignoring the fact for every KT your opponent can field 2.5 IS2's, and 2 IS2's will always kill a KT. TLDR: Call in meta is fucked, KT nerf should have come with a fix to call in meta or not at all. In: COH2 Balance |
Thread: m36-Jackson is over performing25 Apr 2015, 01:18 AM
The JPIV's biggest weakness is it's extremely poor mobility, while the Jackson is far more mobile. The two tanks are the exact opposite of each other. Before the Jackson had a weakness; low pen and thin armor. One of those weakness's was totally taken away so now the JPIV has lower pen, lower damage, and much much lower mobility. The Jackson for cost is far more effective than the JPIV, but the JPIV is all OKW has so that's why you see it more than you used to. (If you count the reduced fuel income the JPIV is 204 fuel). Nobody is asking for the Jackson to be put back to it's old state, I would be very very happy to see it just get 160 damage and have the USF AT gun get a large buff and the zook get a large buff. USF needs more diverse AT. In: COH2 Balance |
Thread: Relic, you gonna fix 120mm, or not?25 Apr 2015, 01:01 AM
MHT counters it just fine. Which OKW doesn't have and is all of 2 Ostheer doctrine. In: COH2 Balance |
Thread: m36-Jackson is over performing24 Apr 2015, 20:43 PM
Jacksons have 60 range, and they tend to having things between them and the Jacksons that want them dead. Do unsupported Jacksons suck ass? Yes, the same can be said for every TD in the game. wasn't it listed as getting a damage reduction but didn't actually get it or something? HVAP rounds still do 240 damage. JP4 hard counters the jackson and american T4 unless you drive it in backwards or let the jackson behind you when you have a shrek blob and raketens supporting. You don't need to flank the JPIV to penetrate it, the main gun on the Jackson will frontally penetrate a JPIV 86% of the time at maximum range. Once upon a time the JPIV was a hard counter to American T4, not anymore. The m36 is easy to force away if you play well. Remember the whole never lead with armor lesson? Panthers only have 10 less range. That's not negligible, but it's not much considering it's % to bounce and hp pool. The jackson is the only real threat(aside from p47s) to anything bigger than a p4 in the usf arsenal. Boody freaking hoo, I can't Yolo my armor into American lines and come out needing only a paint job. Volks still have shreks and m36 still doesn't have an mg. 2 jacksons will kill a panther as they should. But 1v1 panther should win. Basically it comes down to support. It's not about forcing it away, it's about being able to fight it without being kited to hell and back. Forcing it away does nothing because it's fast enough to scoot into range, fire, and then retreat while taking only 1 hit. In: COH2 Balance |
Thread: Relic, you gonna fix 120mm, or not?24 Apr 2015, 20:37 PM
Well, he got a quote, not really sure what you want me to respond here. Ignoring your continued slap fight baiting at the start of your post it's lethal AoE was reduced only slightly, simply put it will 1 shot squads 10% less but do better damage over an area. 10% less isn't all that comforting when it still means squad wipes will be common, coupled with the fact it's now better at killing enemy units in general. In: COH2 Balance |
Thread: m36-Jackson is over performing24 Apr 2015, 19:25 PM
The Jackson isn't an Assault Gun. In: COH2 Balance |
Thread: Relic, you gonna fix 120mm, or not?24 Apr 2015, 19:21 PM
The 120 is a great unit, however its combination of accuracy and AOE damage profile meant it regularly wiped full squads with its first shot. With this change in damage AOE, players will see damage dispersed throughout the squad without killing the squad outright. http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page5 In: COH2 Balance |