Yeah the decision to not include the changes were medium call in's were tied to teching is really odd considering they admitted call in's were a problem with heavies.
Also Lemon I think the issue people are having against Guard Motor and Rifle Company is the combination of abilities, not single ones by themselves.
MG's shut down guards, yes, but 120's shut down MG's. MG's shut down riflemen, but smoke and white phos shut down MG's. Icing on the cake is mark vehicle and non-exploding high AoE flamer rifles.
Then of course you have the added later punch of call in's, simply put: there is zero downside to going these commanders because there is no trade off, no disadvantage.
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Post History of Alexzandvar
Thread: new patch impression24 Jun 2015, 20:27 PM
In: COH2 Gameplay |
Thread: m1919 rifles are overperforming 24 Jun 2015, 20:20 PM
the m1919 is the weakest LMG for its price. (excluding the DP guards) The M1919 on para's is on par with the gren LMG, the rifleman one is only slightly worse (like were talking .1 dps worse). Then of course, you add in defensive stance and the fact you can get them on multiple units without any limit and welp. In: COH2 Balance |
Thread: Skins, etc NOT in Auto-match...24 Jun 2015, 17:25 PM
Are people forgetting the insane amount of army customization you had in the DoW games? Why not just bring that back? In: Lobby |
Thread: m1919 rifles are overperforming 24 Jun 2015, 17:24 PM
The ability to instantly give yourself yellow cover in addition to 360 suppression without any negatives is pretty fething powerful. And they come on 5 and 6 man squads which makes their survivability to be pretty intense. They aren't OP in the same way, but they are certainly over preforming if you take into account Defensive Stance. In: COH2 Balance |
Thread: new patch impression24 Jun 2015, 16:11 PM
When things tend to finally become good people tend to react weird. Only issue I had with SU-76's so far is people going windustry and spamming them in 3v3 and 4v4. In: COH2 Gameplay |
Thread: new patch impression24 Jun 2015, 16:04 PM
My initial impressions is that the MG change brought us back to launch date in terms of balance of them. While this change may have been necessary for blob control it is going to solidify Axis superiority in narrow maps. Nearly all Soviet indirect fire has been nerfed and they lack smoke (except for Shock Troops). Interesting times a head. The flares are arguably better than precision strike since it give Soviets a HUGE amount of recon ability to figure were the best place to push is. And Soviets have 2 mortars with smoke, idk were your getting this "no smoke" thing from. Also creeping barrage replacing precision strike wasn't a nerf, it was a buff. The 120 is also still extremely potent and now the SU-76 is finally viable and it has a barrage that can help smash fortified lines. In: COH2 Gameplay |
Thread: m1919 rifles are overperforming 24 Jun 2015, 07:28 AM
It's always funny that the people who complained about pre-nerf LMG Obers seem to be perfectly fine with 1919 rifles/para's who are are just about equal in performance or better than Obers due to this specific ability. Yes LMG spam sucks hard to play against, but defensive stance is incredibly abusive considering the bonus's it gives for zero trade offs. EDIT: like nobody is asking for them to be removed or heavily nerfed, people just want the defensive stance to not be able to be toggled in combat or it to not give such good bonus's for such little effort. In: COH2 Balance |
Thread: m1919 rifles are overperforming 24 Jun 2015, 02:33 AM
Everything what is not meta should be destroyed until elite rifles, one and only remain. If you seriously think 1919's suck and the Mortar HT sucks, well, just lol. The Priest is also very fun because you don't have to pay the pop cap for it, just fire and decrew it. In: COH2 Balance |
Thread: m1919 rifles are overperforming 24 Jun 2015, 01:50 AM
Yeah the problem with the M1919 is in addition to being part of LMG cancer meta it also has a stance that is used in literally the opposite of it's name. It should just be unable to be toggled once in combat. In: COH2 Balance |
Thread: Patch Analysis (Hidden Changes)24 Jun 2015, 01:18 AM
The Guards PPsH change is interesting, because now they will have much better long range capability than shocks do! The shock far accuracy modifier is .12 btw. In: COH2 Gameplay |
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