I won't comment on whether anything would be op or not, however:
Neither panzer tactician nor sherman smoke is free.
Panzer Tact isn't free, Sherman smoke however is.
Thread: Tank smoke.27 Jun 2015, 20:38 PM
Panzer Tact isn't free, Sherman smoke however is. In: COH2 Gameplay |
Thread: Tank smoke.27 Jun 2015, 19:52 PM
Panzer Tactician on light vehicles like the Puma, HT, and whatnot are fine because they do need the extra survivability later in the game. Were it gets problematic is when you have Tigers/Panthers running around field using it. Personally I would like to see Panzer Tactician for the Tiger and Panther get switched to a "smoke thrower" like the Sherman. In: COH2 Gameplay |
Thread: US need more now.27 Jun 2015, 19:48 PM
The 1919 is essentially just an LMG 42 stat wise, and yes I meant by "upgraded" grens with LMG42. BAR's up the close and mid range DPS of a rifle squad, making it so on close range maps they can own even harder. Honestly the big problem with USF is lack of more starting unit diversity rather than rifleman being bad. If you really wanted to "fix" rifles the best way to do it would be as I said earlier, make them worse early game but better late game by giving them a cost decrease. So they no longer bulldoze Volks/Grens early game, but don't bleed the USF player to death later in the game. In: COH2 Balance |
Thread: Why No Maxim Buff?27 Jun 2015, 19:16 PM
Bahahaha Price increase or RIOT. I read that as Price (captinPrice) incrase. Relic has said they don't want to change it's role so.... ![]() In: COH2 Gameplay |
Thread: Why No Maxim Buff?27 Jun 2015, 18:36 PM
It having good single target suppression but no AoE suppression is how Relic wants it to work. That means we need to think of ways to make it better while still operating within those restrictions. It having much better survivability would go a long way towards stopping the whole "gunner dies squad gets caught in loop trying to crew or move the weapon". In: COH2 Gameplay |
Thread: US need more now.27 Jun 2015, 18:33 PM
They reduced the 1 shot radius by .3 lmao. Jesus dude. And Grens and Rifles work like this Without upgrades at all ranges Rifles > Grens With upgrades Rifles > Grens at short range Grens > Rifles at long range. A rifle squad with 1 1919 will be about equal with a vetted LMG gren squad, two 1919's will always beat a gren squad at any range. Hardly seems like that big of a problem for US when Rifles walk all over grens (and volks) at the start of the game. In: COH2 Balance |
Thread: US need more now.27 Jun 2015, 18:29 PM
Per the march 31st patch notes: HMC splash damage deals 80 damage at ~1.38 radius before patch. In: COH2 Balance |
Thread: US need more now.27 Jun 2015, 18:26 PM
non-upgraded rifles not being very good late game is the result of ALL non-upgraded infantry late game being underwhelming. Most of the maps these days are CQC, meaning rifles have a distinct advantage on many of them. Honestly lately playing 2v2 it's kinda frustrating how huge an early game advantage it is for USF on many maps due to that. buuuuut as I said before I'm totally in favor of making rifleman cheaper but toning down their dps a bit so they become a more viable weapons platform later in the game and don't bleed to hard. and I also said already that I think USF upgrades need to be merged, but the BAR already got buffed. It's doesn't really need anymore help. In: COH2 Balance |
Thread: Why No Maxim Buff?27 Jun 2015, 18:21 PM
They didn't get it, and the "role" of the maxim is supposed to be a durable support weapon that you can use more offensively. It's not supposed to sit on a point forever waiting for people to come to it, it's supposed to be used to help feth up single high value enemy target squads. Except the problem is that the 25% received accuracy makes it way to fragile for this role, the maxim (when it gets the proper incremental accuracy bonus it should) without that received accuracy would be able to actually stick round on the field before dropping like flies. I would be fine with a 260 MP MG42, if it was combined with cheaper pio's. In: COH2 Gameplay |
Thread: Tank smoke.27 Jun 2015, 18:18 PM
Free deployable smoke on literally every vehicle with half an inch of armor if you made it the way the Sherman smoke is would probably be a little bit more OP than it currently is. In: COH2 Gameplay |
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